------------------------------------------------------------ Grandia Complete Game Info V1.8 -- by Dalez (dalez1999@yahoo.com) -- Last updated 03/12/2000 03:56 PM --------------------------------------------------------------------------------- AUTHOR'S NOTE --------------------- Well, it's more of a warning actually. Although I triedto avoid it as much as possible, this FAQ does contain somespoilers (it was inevitable.. :P), and I do not consider ita "General Guide". This is an _in-depth_ FAQ, meaning that Igive you the locations of all the items, etc, leaving just aboutnothing for you to figure out yourself. If you have not beenthrough the game yourself I would not recommend using thisas it _will_ ruin the game. Grandia, like most other RPGs,is best figured out by yourself... I suggest only resorting tothe FAQ if you get stuck. However, if you have been throughthe game already and want to make sure you do every littlething the game has to offer, then feel free to use this guideto its full extent. Just a friendly warning.... :)TABLE OF CONTENTSI Intro Things still left to do List of Characters Outside Combat CombatII The Walkthrough Messina, The Old Continent a. Town of Parm b. Marna Road c. Sult Ruins d. Leck Mines e. The Steamer f. Ghost Ship Elencia, The New World a. Port of New Parm b. Town of New Parm c. Merrill Road d. Feena's House e. Underground Passage f. Rangle Mountains g. Road to Dom Ruins h. Dom Ruins i. Herb Mountains j. Garlyle Base k. Military Train l. West Misty Forest m. Luc Village n. God of Light Mountain o. East Misty Forest p. The End of the World The Lost World a. Valley of the Flying Dragon b. Dight Village c. Mt. Typhoon d. Typhoon Tower e. Lama Mountains f. Gumbo Village g. Volcano h. Twin Towers i. Mysterious Vanishing Hill j. Pirate's Island East Elencia a. Virgin Forest b. Cafu Village c. Petrified Forest d. Tower of Doom e. Zil Desert f. Soldier's Graveyard (Side Dungeon) g. Castle of Dreams (Side Dungeon) h. Town of Zil Padon i. Savanna Wilderness j. Brinan Plateau k. Laine Village l. Abandoned Laine Village m. Zil Ruins n. The Grandeur o. Rainbow Mountain p. Alent q. Luzet Mountains r. J Base s. Underground Railway Ruins [Missing] t. Field Base [Missing] u. Tower of Temptation (Side Dungeon) [Missing] v. Spirit Sanctuary w. Icarian City x. GaiaIII The Lists Items Weapons Armor Shields Helmets Shoes Jewelry Special Moves Magic Spells EnemiesIV Conclusion/Credits Credits Other FAQs by the same authorUpdates/Revisions/Releases/etc------------------------------(2/7/00) * Decided to release this, though it's nowhere near complete. * Walkthrough finished up until the Town of New Parm.(2/10/00) * Reformatted... -sigh-, maybe someday, in some FAQ, I will get this right the first time... * Walkthrough finished up until West Misty Forest(2/13/00) * Walkthrough finished up until Dight Village * Added a note about secret passages in Dom Ruins (2/15/00) * Sure it's early, but this is one huge update. :P * Added some stuff I had missed to the Dom Ruins, including the secret passages * Well. Let be it known that Dalez, the great master of the obvious, has finally realized that the Gold amounts are totally messed up. Since the game conveniently doesn't tell you how much Gold you pick up when you find some, I assumed that all pouches held 10G and all chests held 30G. This isn't the case! From the Typhoon Tower on, the correct G amounts are implemented. It will be a while before I get in the correct amounts up until that point. As the saying goes... "Oops!!!" Sorry about that. * Added "Future Changes/Additions" section thanks to that "minor error" on my part. -sigh-... * Went ahead and started the lists section, just because I had nothing else better to do :P * Went ahead and re-typed the intro, also because I had nothing else better to do * Walkthrough finished up until Gumbo Village(2/18/00) * Added _another_ secret passage in the Dom Ruins... boy I just seem to blow right by those don't I... :P * Walkthrough of Disc 1 complete. Hooray! :)(2/24/00) * Sorry for the delay... I took a short breather so to speak after finishing the first Disc, but now I've started back up again, so... :) * Walkthrough finished up until Zil Desert... Soldier's Graveyard (side dungeon) included.(2/29/00) * Fixed most of the gold amounts... big thanks to Juan (sotingo@postoffice.pacbell.net) for this! * Walkthrough finished until Zil Ruins(3/04/00) * Walkthrough complete except for a few sections... see the J Base section for "details" * Removed "Future Changes/Additions section" and added "Things still left to do" instead(3/12/00) * Finished out the lists... they should be "complete" * Added info on how to get a Miracle Drink in New Parm * Added a trick to beating Ganymede in the Dom Ruins * Sigh. Luck has not been kind to me during the writing of this FAQ. Due to more circumstances beyond my control, the Tower of Temptation will have to wait until the re-write. On a lighter note, I am about to begin the re-write now... I haven't done the two things I wanted to do yet (building up my characters and learning Feena's last spell), but I will finish those in the midst of the re-write. It may be a while before another update, so please bear with me. Writing an FAQ isn't an easy task.Things Still left to do: Well the walkthrough is "finished" but there are stillthings I need to do... this is basically to remind myselfwhat I still need to do/fix. :P- Tower of Temptation... again- Fix walkthrough for Underground Railway Ruins and Field Base... @#$@ computer...- Fix any other small errors I come across********************************************** PART ONE: THE INTRODUCTION ********************************************** Welcome to my "un-official" Grandia FAQ! It's... err... stillnot finished, but when it is, this document will give you everythingyou need to know to make it through this great game from Game Arts,the makers of the ever-popular Lunar series. Though the gamekinda suffers from a childish look and a mediocre storyline, thisgame is still stands as my second-most favorite PlayStation RPG,second only to FF7. -waits for the flames to begin- Anyway, this is the largest project I have undertaken thusfar, so bear with me. I'm working as hard as I can to get thisthing complete... the Grandia theme song has been permanentlyetched into my brain. It's hard to sleep with that damn musicplaying 24/7... :PLIST OF CHARACTERS---->Playable Characters<----(JUSTIN) Justin is the main character of our story. Though he isstill a kid, he has the potential to become a strong warrior.His life-long dream has been to follow in his father's footstepsand become the greatest adventurer of all time. His mischievousand carefree attitude have labeled him as a troublemaker in hishometown of Parm, and Justin hates the fact that no one wantsto take him seriously. Most of the storyline of Grandia revolvesaround Justin's goal to discover the lost Angelou civilizationby going to a far-away place called Alent. Justin is skilledat using swords, maces, and axes.(SUE) Sue lives in the Town of Parm, right next door from theSeagull Restauraunt, where Justin lives with his mom Lilly. Sueand Justin always seem to be together, and though she is evenyounger than Justin, she keeps Justin in line. She tries to actlike an adult (and she does a darn good job at it too :P), butoften talks too much and gets on Justin's nerves. Sue decidesto go with Justin on his great adventure, even though Justinasks her to stay behind. Sue always takes her pet Puffy alongwith her wherever she goes... Puffy usually rides around onher head. Sue's is skilled with maces and throwing weapons.(FEENA) The great adventurer from New Parm, Feena is the most populargirl in New Parm. She is the top-ranking adventurer at theNew Parm Adventurer's Society, and not only is she a goodadventurer, she's cute and a great cook as well (according toJustin and Sue :P). Justin meets Feena on the Steamer to theNew World, and later Feena decides to go with Justin on hisadventure. Feena's main weapons are knives and whips.(GADWIN) A Knight of Dight Village, Gadwin is a powerful and honorableman, who follows the ways of a true knight. He is always willingto help out others, and is willing to lay down his life for hisvillage. When Justin & company meet up with him, Justin & Gadwinmake a promise to help each other in times of need. After anincident at Dight Village, Gadwin keeps true to his word andjoins the team to help Justin find the place called Alent.Gadwin's weapon is the sword... which he uses with great skill.(RAPP) Rapp is a hot-blooded youth from the Village of Cafu. Heis the best of hunters, and all the other youths in the villagelook up to him. However, Rapp has a tendency to be a bit rudeat times. After a hostile encounter with Justin, an incidentoccurs that causes Rapp to realize that they aren't reallyenemies. Rapp joins Justin after Justin & team are exiledfrom Cafu Village. Rapp's weapons are the sword, mace, andthrowing weapon.(MILDA) A strong warrior from Laine, Milda fights with her bodyinstead of her brain. She can't use magical spells, but herpowerful physical strength more than makes up for it. Justinmeets her at the Tower near Cafu Village, and she joins themwhen she realizes they have the same goal. Milda's weaponsare the sword, mace, and ax.(GUIDO) This little rabbit dude with the italian accent isactually a Mogay, a race that is known to travel aroundthe world, selling goods. Justin meets up with Guido a fewtimes during his adventure, and later Guido decides to join Justin in his quest. Guido, being a merchant by nature, hasa love for money, and he sometimes uses sleazy tricks to getit. Guido's weapons are the knife, sword, and throwing weapons.(LIETE) Liete is a mysterious young woman whom Justin meetsat the Sult Ruins. It is Liete that tells Justin aboutthe Angelou civilization, and that if he wants to knowabout it, he should head for a far-off placed calledAlent. Liete is also shrouded in mystery... it isunknown whether she is actually a person or a spiritsent by the Angelou. Most of the storyline revolvesaround Justin's quest to meet Liete at Alent.--><--(PUFFY) OK, so Puffy isn't really a character. Puffy is Sue'spet... a strange creature that Justin's father brought backfrom one of his adventures. Puffy usually rides around onSue's head, and to most people he looks like a big fluffyribbon. Puffy can breathe fire and fly, but not very high.He also seems to be able to understand the human language,but the only thing he says is "Puff Puff!" :P(LILLY) Lilly is Justin's mother, and she manages the SeagullRestauraunt in the town of Parm. She is quick to scoldJustin for all the mischief he causes around Parm, butshe actually understands him quite well. She also seemsto know that Justin will one day embark on a greatadventure (hey, he's the son of a famous adventurer afterall :P).(JAVA) A retired adventurer, but don't ever let him hear yousay "retired". He thinks he's still active, anyway. Heis famous as well, but has grown a little senile in hisold age. Justin meets Java at the Leck Mines, and aftera trial, Java decides to give him his Steamer Pass sohe can get to the New World.(NANA, SAKI, AND MIO) These three are sergeants in the Garlyle Forces, andboy are they nasty. Most of the soldiers in the armysecretly have crushes on either of these three, but Idon't see why because their personality isn't exactly whatyou'd expect from such women. These three are hatefuland nasty, bossy, and all want to get as close as theycan to Colonel Mullen. These three will be causingtrouble throughout the game. :P(COLONEL MULLEN) The Colonel of the Garlyle Forces, Mullen is a powerfulman, yet he is quite kind toward his subordinates. Mullenis the head of operation Yggdrasil to uncover the mysteryof the Angelou Civilization by finding the Spirit Stones,but it's quite unclear for what purpose he wishes to usethese for.(LIEUTENANT LEEN) Lieutenant Leen is Mullen's aide-de-camp, meaning sheis for the most part at his side, taking orders for him andgiving them to everyone else. However, contrary to hertough appearance, Leen is actually a kind and caring person,unlike the three sergeants. Leen's kindness and attractivelooks have also earned her a place in the hearts of mostof the Garlyle soldiers as well... :P(GENERAL BAAL) Baal is the supreme commander of the Garlyle Forces,and he is cloaked in mystery. He is the organizer ofOperation Yggdrasil, and also the father of Colonel Mullen.Formerly the founder of the Joule Foundation that oversawthe construction of Parm, Baal has decided to break awayfrom the Joule Foundation and forge ahead with his ownmilitary plans. He is feared by many, and it is unclearwhat he plans to do with the Spirit Stones. Now that you know a bit about the storyline, let'sjump on in to the actual gameplay! Note that most ofthis information can be found in the game manual, so ifyou've read it already go ahead and skip down to thewalkthrough if you wish. :P(OUTSIDE COMBAT) -->Exploring<-- The world of Grandia is broken up into severalregions, and in each of these regions is many differentplaces... towns, dungeons, and mountains, just to name a few.Grandia has no real "world map" (I.E no walking around on the outerworld), instead when you exit an area you will be taken to theregion map. There you will select where you wish to go next, andyou will automatically go there. Also note that once you move toanother region, you won't be able to go back. Usually this isbecause there is a great obstacle to overcome to get to anotherregion (a vast ocean, a huge wall, etc.). Once you select an area you will automatically go there.Exploring towns in Grandia is easy... press the SELECT button and thecamera will zoom out, giving you a view of the entire town. On themap, green arrows are people... this lets you find everything andeveryone easily. In most dungeons, there are icons called Dungeon-Scopeicons that zoom the camera out as well. You'll be able to see thesurrounding area, but you won't be able to move the camera around. :P The compass always stays in the upper right. The red bar onthe compass is North... this is vital to figuring out which directionyou are going. The arrow on the compass points in your destination, andspins faster as you near it. By pressing L2 or R2, you can make thearrow point in a different direction... usually towards the entrance.By using the compass, you can easily navigate around in dungeons. :) By using the L1 or R1 buttons, you can rotate the camera around,to get the correct angle you want. Note that it some rooms or areas,you won't be able to rotate the camera. The X button is your all-arounduseful button... it allows you to converse with people, pick up items,use icons, and more. -->The almighty X button<-- Speaking of speaking... talking to people is important... one ofthe basic rules of an RPG is to talk to everyone! You never knowwhat kind of information a person has to spit out unless you talk tothem. :P In dungeons and other areas, you are bound to find gold and itemslying around. Run right up to some gold or an item and press X, andyou'll pick it up. The gold will be added to your total automatically,but you have a little more freedom with items. When you take an item,a menu will appear where you can choose who you wish to give the item to,use the item there on the spot, or get rid of the item. Each charactercan hold up 12 items... if you are holding too many there is also anoption to get rid of items that are in your inventory. You can't getrid of special items... i.e items that are important to the game'sstory. :P Use the X button a lot! Grandia pays a great deal of attentionto detail, and many things are searchable... pots, paintings, barrels,and things you wouldn't expect! Sometimes you'll receive clues oritems by doing this. Sometimes you will need to use the X buttonto climb a rope, open a door, or push a switch. :P -->Action Icons<-- In some Dungeons, you will find Action Icons... which are denotedby yellow exclamation points. These are icons that do something special,usually granting you access to another part of the dungeon. An actionicon may break a rock, open a door, create a bridge, etc. -->Stashing Places<-- Also in some dungeons, and in most towns, there are spots calledStashing Places. These are places where you can dump items that youdon't need at the moment to be retrieved later. The great thing aboutStashing Places is that you can retrieve your items from any otherStashing Place! This is a good way to stock up on medicines and othervital items that you may need during a boss fight. (Hint hint! :P) -->Buying and Selling Items<-- In all towns, there are shops where you can buy items, weapons,armor, and magic. Just go up to the icon for the stuff you want tobuy, and press X and a menu will pop up. There you can select whatstuff you want to buy and who you wish to give it to. To sell items,talk to the store owner. Note that to buy magic, you need to havespecial items called Mana Eggs (more on that later). -->Resting and Saving<-- In most towns there is a hotel where you can sleep. Hotels inGrandia are free, and at some hotels you can have a meal (in whichyou'll have a meal sequence... opportunities to talk to your partymembers about the current situation). You can save the game ata hotel, or at a Save Point. Save Points resemble shimmering conesof light... walk onto a Save Point and press X and you will be ableto restore your HP, MP, and status, receive a hint on gameplay,or save your game. :) -->Status Screen<-- By pressing the Triangle button, the status screen will appear.Here you can check your party's status, equip or use items, and castspells. -->Weapon and Magic Skills<-- The Magic system in Grandia is quite different than that ofmost RPGs. In order to learn magic spells, first you must obtain anitem called a Mana Egg. Then, you go to a magic shop, and "purchase"a magical attribute with your egg. There are 4 attributes... Fire,Wind, Water, and Earth. Note that not all people can use all magicattributes. Once you buy an attribute, you will be able to castspells of that attribute. At first you won't be able to do much,but the more you use your spells, the more you will learn. So how do you learn spells? When you first learn an attribute,your skill level with that attribute will be 1. Everytime you casta spell of that attribute, that skill's EXP will go up. When anattribute gets 100 EXP, it will rise a "skill level". For example,Justin finds a Mana Egg and goes to the store, and buys "Fire".His Fire skill is now level 1. Justin runs out and casts the Firespell on some bugs, and gains EXP for each casting. After his Fireskill reaches 100 EXP, his skill level will go up to 2! On thestatus screen you can see what spells each character can learn,and what skill level you must be in order to learn that spell.For example, learning the Burnflame spell requires a Fire skilllevel of 4. In addition to those 4 attributes, there are 4 combinationattributes. These do not gain skill levels or EXP... they aremerely mixtures of two attributes. The 4 attributes are...Lightning (mix Fire & Wind), Blizzard (mix Water & Wind),Forest (mix Water & Earth), and Explosion (mix Fire & Earth).Some spells require skill in 2 attributes to cast.. for example,the Boom! spell requires Earth level of 7 and Fire level of 6.Since it requires Earth and Fire, it is classified as an"Explosion" type spell. Not that difficult! The same thing goes with weapons. Each time you strikean enemy with your weapon, your skill goes up with the typeof weapon you're using. If you attack with a sword, yoursword skill will go up. Your weapon skills gain EXP justas your magic skills do, and when your weapon skills gainlevels, you can learn new special moves. For example, Justin'sW-Break skill requires a Sword level of 6 and a Mace levelof 4. Therefore, practice, practice! The only way to learnnew spells and moves is by practicing the stuff you have!(COMBAT) In just about all dungeons, there will be monsters runningaround. In Grandia, you'll be able to see actually see the monsters.Combat begins when your party comes in contact with an enemy group.The way you engage the enemy determines the way combat starts..."Your Initiative!" This occurs when you sneak up on the enemy andtouch them from behind. You will have an advantage over the enemywhen this happens, as you can attack before they have a chanceto do anything. :)"Normal" This occurs when the enemy has seen you, and you come incontact. When you near an enemy, it may see you and turn red. Ifthis happens, usually it will start chasing you. If you're quick,you can outrun them, but you are risking getting attacked frombehind if you do this, especially if you have a large party."Ambushed!" This occurs when the enemy sneaks up behind you. Thiscan be messy.... the enemies will start attacking before you cando anything. Try to avoid getting ambushed as much as possible. -->IP Bar<-- Then, combat begins normally. In the lower-right part of thescreen is a bar called the IP bar. This shows when each monsteror ally will have a chance to issue a command. An icon depictingeach character and enemy appears along the bar. During battle,each icon will move to the right. A character or enemy with a highaction level will move fast, while a character or enemy with a lowaction level will move slower. When the icon reaches the "Com" mark,they will be able to issue a command. -->Issuing Commands<-- Party members have several different commands in battle...Combo --> Your normal attack option. The character will run up to the enemy and strike it twice (there are items that can increase the number of times you attack). If the enemy is defeated after the first blow, the character will run to the nearest enemy and strike it. If you attack an enemy that is in the middle of attacking someone else, the enemy will receive a greater amount of damage (called Counter damage).Critical --> This allows you to build up power for a second or two and unleash one devastating attack against the enemy. The blow won't be as powerful as a combo attack, but it will be able to cancel enemy moves (more on this in a second).Move/Magic --> Allows the character to execute a special move or cast a spell. After the move or magic is selected, the character will begin casting the spell or charging up for the move. During this time, the character's icon will move slowly to the right until it reaches the "Act" mark. When it reaches the "Act" mark, the character will do the move or cast the spell. Beware... some enemy skills will mess up your move or spell... if an enemy hits you with a powerful attack while you are charging, it may mess you up and you'll not be able to execute the move or spell. Note you'll only be able to use a move or spell if you have enough SP (for moves) or MP (for magic) remaining.Items --> Allows you to use an item from your inventory. Not all items can be used in battle, however. :PEscape --> This option lets you run away from the monsters. The chance of escaping depends on the total movement points of the party. You won't be able to escape from some monsters, mostly bosses. You won't gain any EXP, Gold, or items from the monsters, but you will still gain weapon and magic skills.Defend --> Allows you to defend against incoming attacks. There are two defense options... "Endure" and "Evasion". "Endure" focuses on reducing the damage dealt from blows... a character defending in this manner will receive 1/3 normal damage, as well as have a 2/3 chance of avoiding bad status effects. "Evasion" focuses on moving out of the way, hopefully far enough where the enemy can't reach you. Choose where you want to run to and your character will run to the spot indicated.Look --> Lets you view information on enemies and characters.. basically their name, HP, and what action they are performing. If you use this on an enemy who is charging up for a skill, the person that is targeted will be highlighted on the IP bar. You can use this command as much as you want.Tactics --> Lets you set up AI tactics for your party members, in case you get lazy and want the computer to fight your battles for you. There are 6 modes of AI you can choose from. "Single Tactics" lets you set up individual AI modes for each character, while "Party Tactics" let you set up an AI mode for all characters at once. Manual -> This is the mode of choice. You'll be able to issue all commands yourself. Play Fair -> The character will solely use their weapons... no moves or magic. Useful when fighting weak enemies. Power Up -> Use items, moves, and magic to increase the ability of your party members, then fight. Withdraw -> Puts the character purely on defense mode. Don't set this to Party Tactics or you'll just sit there and let the enemy beat up on you. :P Safety -> Use healing items, moves, and magic to ensure your party members are in top condition. Go Wild -> Causes the character to go berserk, using their most powerful moves and magic. Useful for watching a weak group of enemies get smeared... use this near a Save Point where you can get that SP and MP back easily. Muhahahah :P Meanie -> Use items, moves and magic that generally make it harder for the enemy to fight... namely status changing items or skills that decrease attack/defense/move levels. -->Attribute Levels<-- When you use the "Look" command, along with the target's nameand HP, you'll see 5 icons. These are "attribute levels", and theycan be altered through the use of items or magic. These alterationsare only temporary... they will disappear after the battle. Theycan only be altered up to a level of 7 (be it negative or positive).Attack Level --> Increasing this level will cause your attacks to deal greater damage.Defense Level --> Increasing this level will cause you to sustain less damage from enemy attacks.Move Level --> Increasing this level will allow you to move further during your attacks.Agility Level --> Increasing this level will increase your speed as well as the probability of dodging attacks.Life Level --> Increasing this level will increase the character's Max HP for the duration of the battle! :) -->Status Ailments<-- Sometimes when you are attacked by monsters, or cast certainspells or use certain items on the enemy, they will be afflictedwith a "status ailment". This is something that hampers the target'sability in one way or the other. There are several status conditionsthat you can receive or inflict upon enemies...Poison --> The character will steadily receive damage in combat. Can be dangerous, unless cured with an Antidote or Cure spell.Plague --> The character has the Plague, and this causes a real mess. The character will suffer other status ailments at random, and their attribute levels may be decreased.Fallen --> The character's HP has been reduced to 0, and they are unable to fight. Use a reviving item on them or rest.Move Block --> The character's special moves have been sealed.Magic Block --> The character's magic spells have been sealed.Sleep --> The character has fallen asleep, and cannot issue any commands until they wake up.Paralysis --> The character has been paralyzed, and cannot issue any commands until the paralysis wears off.Confusion --> The characer will issue a command at random. It's hard to say exactly what they'll do... they may use an item on an enemy, attack one of your characters, etc. Well, that's about all you need to know. Now, enough with thatmess! On with the walkthrough!********************************************** PART TWO: THE WALKTHROUGH ********************************************** --------MESSINA, THE OLD CONTINENT-------- ***a. Town of Parm*** My Level: Justin 2, Sue 1 Items: Letter to Clara Dirty Apron ("Legendary Armor") Battered Pot ("Warrior's Helmet") Pot Lid ("Shield of Light") Gantz's Key Wooden Sword ("Spirit Sword") First-Aid Kit Poison Antidote 100 Gold Marie's Pin Wound Salve Spirit Stone Letter of Introduction Key to the Cafe (after Sult Ruins expedition) Java's Wallet (after Sult Ruins expedition) Coal Candy (after Leck Mines expedition) Lilly's Letter (before boarding the Steamer) Save Points: Port of Parm Lilly's Seagull Restauraunt Stashing Place: Justin's Living Room Weapon Store: Ceramic Sword 500 Metal Bat 300 Handmade Darts 150 Armor Store: Sports Wear 150 Leather Gloves 80 Fluffy Ribbon 40 Air Sneakers 90 Shiny Shoes 50 Item Store: Wound Salve 40 Herbs 15 After watching the opening cinema, the game will then switchto the town of Parm, where Sue runs around for quite a while lookingfor Justin. Then, after seeing Justin get beat up for messing aroundin some guy's shed looking for "treasure", she rushes over to him andgives him the "Legendary Armor" (which is actually a Dirty Apron. :P). You'll learn that Gantz (a neighborhood troublemaker) has made adare with Justin. If Justin can't find the 4 "legendary treasures"hidden around Parm, then Sue will become part of Gantz's gang, andshe'll have to marry him. :) You'll automatically go to Gantz, who is blocking the bridgeto North Parm. Talk to him a few times, and he'll be "nice" (?)enough to give you a few clues as to where the other treasures arehidden. He'll tell you that the helmet is in a place where you"always hear the sound of running water", and that the shield is ina place where you "always hear seagulls squawking". So, let's headout to find the treasures! As you explore the town of Parm, note that when you press SELECT,the camera will zoom out, giving you a bird's-eye view of the entiretown. This is a very useful feature... try exploring the town withoutit and you'll see what I mean. ^_^ While running around town, be sure to talk to everyone(people are shown by green arrows on the town map.), several times.Almost everyone has more than one thing to say... one of the greatthings about Grandia is the dialogue... this is one of those rareRPGs where your party members actually communicate with the NPCs,rather than you just listening to what they have to say. And mostof the dialogue is rather humorous, even hysterical at times. ^_^ Also note that in House 2 (in the northern part of Parm),upstairs is a man named Francois who is writing a letter to agirl named Clara, who lives in New Parm. After talking with himseveral times, he will ask Justin to deliver this letter to Claraif he ever goes to New Parm. So, the helmet is in a place where you "always hear waterrunning". A river divides the town of Parm in two... perhaps it'saround there? Sure enough, if you go down into the canal, you'llfind the Warrior's Helmet (which is actually a Battered Pot. :P).Go show it to Gantz... only two left! The shield is in a place where you "always hear seagullssquawking". Seagulls live near the ocean... it must be in thePort of Parm! You'll find the shield propped out against theshipwright's workshop. Actually, it's a Pot Lid, but oh well. :P Return to Gantz and show him the shield. Now there'sonly one treasure left... the Spirit Sword. Talk to him again,and he'll tell you that the Spirit Sword is in the chest in hishouse. However, the chest is locked... so we'll have to find thekey. Sue suggests you check out the chest, so head for Gantz'shouse. Sure enough, the chest is locked. Gantz's mom will tellyou that Tentz (Gantz's little brother) probably has the key, soyou should look for him. If you went exploring earlier, youprobably found him... he's the kid that took off running whenhe saw you. You'll find him at the entrance to the cafe, in the southwestpart of Parm. When talking to him, choose the second option("No way, I'll tell Gantz"), and you'll learn that he has lostthe key to the chest. D'oh! So Justin will start crawling aroundon the ground looking for it. Tentz says he fall down intothe river recently, so maybe it's around there. Search aroundthe canal, and sure enough, you'll find the key. Tentz willlet you keep the key, as long as you don't tell Gantz he gaveit to you. :P Anyway, go open the chest in Gantz's house and get theSpirit Sword. Now, we've got all four treasures! Head back toGantz, but you'll find that he has finally got busted for blockingthe bridge to South Parm. Justin and Sue will try and "casuallysneak by", but when the adults find out that Justin and Gantzwere having a duel, Justin takes off, and you'll automaticallyrun to Lilly's Seagull Restauraunt, where Justin lives. :) Talk to Lilly and she'll bonk you on the head with hertray (you'll see this a lot :P) for having dirty shoes in thekitchen. After the sequence, talk to her again and she'll askyou what kind of trouble you got into today. You'll have threeoptions... take comfort in the fact that no matter which youchoose, you'll get bonked on the head with the tray again. After choosing the third option ("I wasn't doinganything! Ask Sue!!"), Justin, Sue and Lilly will go todinner. Here you'll have your first meal sequence... theseare opportunities to talk to your other party members about yourcurrent situation. By selecting the sleep icon (by "talking toyourself"), you can end the meal, but note that you can't endsome meals until you've talked to someone in particular. The next morning, Sue will wake you up and you'll gooff to see the curator of the Baal museum in South Parm.Justin left his dad's Spirit Stone with him recently, and nowthe curator wants Justin to come pick it up. Before leaving,be sure to get Justin's things out of his room... the First-Aidkit in the chest, the Gold under his desk, and the PoisonAntidote in the back corner. Note there is a stashing placedownstairs... it would be a good idea to dump your"legendary equipment" there, as you can't sell or drop it and itdoesn't have any use (the Sword is the only piece of equipmentthat is better than what you have now.) It's probably notworth it, but if you talk to Lilly and say "Mom, you surelook beautiful today" three times, she'll give you yourallowance... a meager 1 G. :( Before going to the museum, be sure to explore South Parmand talk to everyone. Near the Train Station you'll find alittle girl named Marie who is quite P.O'ed at her mom becauseshe dropped her favorite pin somewhere near the museum. Headnear the museum and search around, and you'll find it. Givethe pin back to Marie and she'll be happy again. Then, go talkto Marie's mother, who is wandering around the museum, stilllooking for the pin. She'll give you a WOUND SALVE in returnfor your kindness. :) You should also be sure to visit the Parm General Store,where you can pick up some better equipment for Justin and Sue.Buy what you want, but I recommend getting some Handmade Dartsfor Sue, a Fluffy Ribbon for Sue, and Air Sneakers for both.When you're ready, head for the Baal Museum and visit the curator. After speaking with the curator, he'll tell you to meethim in his office, and that you should take a look at the IcarianStatue. However, clumsy Justin gets a little too close and breaksthe statue! Quickly he "fixes" it and decides to talk to thecurator and get out of here ASAP. Head for the curator's officeand talk to him. Even if you do tell him the truth about thestatue, he'll pass it off as a joke, so it doesn't matter if youdo or not. He'll give you a Letter of Introduction... with thisJustin and Sue will be able to visit the Sult Ruins! Aftergetting the letter, exit the museum. Sure enough, the curatorfinds out about the statue, and Justin decides it would be agood idea to wait until later to apologize. :P Anyway, it's off to the Sult Ruins! Exit the town of Parm,but to get to the ruins you'll have to pass through themonster-infested Marna Road. ***b. Marna Road*** My Level: Justin 2, Sue 1 Items: Herbs x 2 10G x 2 30G Officer's Baton Save Points: Entrance to Marna Road Monsters: Marna Bug Giant Centipede *NOTE* Any directions I say.. i.e north, west, southeast,etc... refer to the compass. The red area on the compass alwayspoints north. :) Marna Road is, for the most part, one wide open area witha road running through it. You can quickly traverse the area byfollowing the road all the way to the exit, but by doing this you'llmiss out on experience and some items as well. There is a riverabout midway that divides Marna Road in two... four items can befound on the south (closest to Parm) side of the bridge, and twoon the other side. Finding them is easy... on the south side, searchfor some Herbs in the southwest corner, 10G to the leftof the road near the river, 30G in the southeast corner,and 10G to the east along the river. After crossingthe bridge, follow the river again to find some more Herbs, andwhen you reach the exit, go south along the eastern wall and you'llfind an Officer's Baton (mace type weapon). Not much to it. Try to get all the items and battle mostof the monsters in the area to obtain experience, then follow theroad out of here and head for the Sult Ruins. :) ***c. Sult Ruins*** My Level: Justin 4, Sue 3 Items: 10G x 5 30G x 5 Shiny Shoes Rune Ring Ceremonial Rock Ax Dynamite Outdated Armor Resurrect Potion Save Points: Near entrance to Sult Ruins Sult Ruins, near stairs to B2 Sult Ruins, B2 Monsters: Green Slime Baby Bat Rock Bird (BOSS) *NOTE* There is a map of both levels of the Sult Ruins inthe manual that came with the game. If you have it, it will greatlyhelp you in obtaining all the items. :) Upon entering the Sult Ruins, you'll "meet" Nana, Saki, andMio... three sergeants in the Garlyle Forces. These three will becausing trouble throughout the game. :) After listening to their dialogue, feel free to explorethe area surrounding the Sult Ruins, then head down to the entrance.Justin will try to explain to the three sergeants why they arehere, but being the hard-headed, hateful trio that they are,they quickly dispose of the Letter of Introduction, but decideto let you "off the hook" and tell you to go home. Of course,Justin, being the adventurer type, decides that they should gounderground anyway. Once inside, follow the path a short way and you'll runinto several squads of soldiers, the three sergeants, as wellas Colonel Mullen and Leen. Justin and Sue will listen in ontheir dialogue, then when they leave you can continue exploringthe ruins. Also, nearby in a nook to the east is 10Gwaiting to be picked up. :) You'll encounter pairs of soldiers along the way, andusually Justin and Sue will stop to hear what they have to say.Otherwise, they won't spot you, nor can you talk to them. :P Follow the path until you reach the split (there will bea dungeon-scope icon here). Turn west, but beware of a Baby Batthat may jump out at you. Behind where the bat was, is a GoldPouch. Move further west and you'll encounter a trap of sorts...the "head" of the archway will start shaking and fall if you gettoo close. If you are hit by it, you will take damage. You canlisten in on the two soldiers if you wish. Head back to the Dungeon-scope icon and continue east.By turning the camera north, you'll find another 10G. Look onthe other side of the stairs as well to pick up 30G. Climb thestairs and make your way back west and you'll come to a Rune Ringup on a ledge (which you probably saw when you listened in on thesoldiers). This item will slow IP loss (you won't get stunnedas much after sustaining a hit). Go back east to the stairs, then start south. You'll sooncome to the three sergeants again, but this time they won't catchyou... instead you'll just listen on their conversation. :) Continue south until you reach another Dungeon-scope icon.You'll see some shoes to the east, but if you try to go that way,a boulder will conveniently block the path. So instead, continuesouth. Keep going south and you'll come to 30G. Then,go east and north, and you'll be able to pick up the Shiny Shoeswhich you saw before. Walk up the nearby stairs to pick up 30G, then head north.By turning the camera east, you'll see another "hidden" 10G. Soonyou'll come to a save spot, as well as the passage leading down tothe second basement. Watch out for the falling archway, thencontinue down to B2. From here, go north until you come to a Dungeon-scope(referred to from now on as a DS icon :P), then walk east and pickup 10G. Then go back and climb the stairs to the east of the DSicon, and you'll come to another DS icon on top. Head left, andwalk onto the ramp, and Justin will automatically jump over to theother side. Open the chest to obtain some Outdated Armor! Make your way back to the second DS icon, then walk off theeast side of the ledge, and continue east to pick up some Dynamite,which can be used to deal damage to enemies in battle (only once).Continue east, and up the stairs, but be prepared for an "ambush"by the green slimes... they'll jump down on you as you approach.Jump the ramp and pick up the 30G at the end of the ledge. Nowdrop down and go southwest, and you'll come to another DS icon.Go west and soon you'll come to some stairs, with yet another DSicon nearby. Climb the stairs, and pick up the Ceremonial RockAx... your first Ax-type weapon. :) From the ax, move to the south, and the ledge will break away,dropping you down below. Oh well... continue south, then east andyou'll come to (guess what?) another DS icon. Climb the stairsnearby, then head north and east to find an item... but as you tryto pick it up, the ledge breaks away and sends you back downagain. Well... at least you can still pick up the item...a Resurrect Potion! Go back up the stairs and you'll notice an exclamationmark appear. This is an "Action Icon"... press the X button whilestanding over it and something will happen... in this case thepillar will fall over, creating a bridge of sorts for you.Cross the pillar, pick up the 30G, and continue north. You'llhide from some more Garlyle soldiers, then Justin will decide tocheck out the strange statue. When Justin approaches, however,his Spirit Stone will start to glow, and the statue will suddenlysplit, revealing a passageway! Continue along the passage, and take the left path. Pressthe green button twice to make the next room spin, then go inside.Press the red button to make the room spin again, then exit andfollow the passage until you reach another door, which is alsoopened with the power of the Spirit Stone. Continue along thepassage and you will come to the "Room of Illusion". Here you'llhave a sequence where Justin meets a mysterious young woman namedLiete. After watching the sequence, Liete will tell Justin thatif he wants to know about the Angelou civilization, he should headfor a far-off land known as Alent. However, in order to getthere, Justin will have to find a way to get to the New Continent! As you start to make your way out of the Sult Ruins, however,you run into Colonel Mullen and Leen! Uh-oh... He'll ask youseveral questions, and commences to take Justin and Sue hostage,but Sue quickly jumps on the red button, leaving Mullen and Leenstranded on a ledge. Justin and Sue will quickly escape, but theywon't get very far, however, as there is a trap waiting for themnear the entrance... a giant Rock Bird!*** ROCK BIRD ***HP: 230XP: 30G: 150Attacks: Rock Feather --> Physical attack on one character Fire Orb --> Fire attack on all characters Insanely easy. Just pound on it with physical attacks andthere's a good chance you'll destroy it before it even has a chanceto attack. You'd probably have a hard time losing to this thing. :P After the Rock Bird is destroyed, Justin and Sue will quicklyescape the Sult Ruins. It's evening already, so the two decide thatit would be better to return to Parm for the night. Return to Lilly'sRestauraunt and you'll sit down to another meal. Lilly suggests thatJustin check out the port tomorrow to see about getting on a ship tothe New Continent. (hmm... you want to travel 1,000 miles away?Sure... I'll even tell you how to get there! :P) Head for the Port of Parm and talk to the sailor wanderingaround. He'll tell you that unless you have a Steamer Pass, youwon't be allowed to board the Steamer to the New World. He suggestsyou ask Java, a retired adventurer who hangs out at the Cafe, to seeif he will give you his pass. Go to the cafe, but children arenot usually allowed in. However, one of the dishwashers has takenthe key to the cafe, and now the owner can't get in. She agreesto let you in that night if you can get the key for her. Headback to the Port of Parm and talk to the guy wandering around,and he'll give you the key to the Cafe. Now, head back to the Cafe and give the key to the womanstanding outside. Since the Cafe opens at night, Justin and Suehang around until it gets dark. Once nighttime arrives, go backto the Cafe! :) However, as you might have expected, Java isn't here. Talkto the other customers and you'll learn that he's probably holedhimself up at Leck Mines, where he lives. Talk to Miss Kirlian(the owner) a few times and she will give you Java's wallet togo take to him. Justin decides to take the train to Leck Minestomorrow, but for now head back to the restauraunt. After another meal sequence, you'll wake up the next morningto head off for the Leck Mines. Note that you can get another 1Gfrom Lilly the same way you did before... though I doubt it willhelp much. :P Also be sure to return to the Parm General Storeand pick up some more equipment. When you're ready, head for theTrain Station and the engineer will let you go for free.How nice! :P Board the train and you'll automatically travel to Leck Mines. ***d. Leck Mines*** My Level: Justin 5, Sue 3 Items: Work Clothes Herbs 20G x 8 60G x 5 Grenade x 2 Rubber Boots Safety Helmet Wobbly Sword Hand Ax Miner's Hammer Wound Salve Oaken Shield Seed of Defense Steamer Pass Save Points: Entrance to Leck Mines (Java) Leck Mines (2) Monsters: Green Slime Spyder Baby Bat Orc Orc King (BOSS) After exiting the train, you'll find Java's house tothe southwest. After a slight "mishap" concerning Java's wallet,the adventurer will agree to give the pass to Justin if he canslay a monster that has recently moved into the Leck Mines...a trial of sorts. Java will wait outside for you, and by talkingto him you can rest or save your game if needed. When you're ready,enter the mines! Upon entering the mines, walk west a little ways andyou'll come across some Work Clothes. Pick them up, but theSportswear is better. Now, head northwest and follow the path.Around here, you'll find a 20G pouch, a 60G chest, and some Herbs.After getting all these, head back to the place where you got theWork Clothes, and head southwest. Pick up the 20G near thelarge rock, then continue to the west. Pick up another 20G along theway, and when you reach a dead-end to the west, you'll find a Grenadeand a chest containing some Rubber Boots. After getting these, headback to the large rock and go southeast, and enter the second partof the mines. Here, walk southeast and you'll come to another 20G. Grab itand continue to the southeast. When you reach a hole, drop downand climb up the ramp leading up the other side, and pick upthe Safety Helmet nearby to the south. Continue east to find 60Gand a Wobbly Sword. To get back over the hole, use the Actionicon that is in the corner. ;) Jump back over the hole and continue west. You'll cometo another hole... drop down and pick up the Hand Ax to the north,then climb up the left rope. Get the 20G, then go straightsouth to find a chest which contains a Miner's Hammer. Grab itand go west and you'll reach another large rock. Pick up the20G nearby and go south and east. Along the way, you'll see aledge above with an item on it... there is a ramp nearby whichallows you to climb up there and get the item... another Grenade.To the south of the Grenade in a carved-out area you can find 20G. Continue east and pick up a Wound Salve, then enter anothercarved-out area to the south-east of that to find an Oaken Shield(not an OK Shield :P). After getting it, continue east to thedeepest depths (erm... double adjective? :P) of the Leck Mines.In the final room, you'll find a treasure trove of money... searcharound for 3 20G pouches and 2 60G chests before confronting theboss... the Orc King!*** ORC KING ***HP: 385XP: 70GP: 450Attacks: Fire Breath --> Fire attack on one character The Orc King is accompanied by two normal orcs. These guysdon't pose much of a threat, but you also have the Orc King to worryabout. :P Your best bet would be to get rid of the two small orcsfirst, then use your most powerful moves (W-Break is good if youhave it at this point) to quickly dispose of the Orc King. After the Orc King is defeated, the mine will start collapsing!Pick up the Seed of Defense nearby, then hustle out of this room.Java will be here waiting for you, and the three will jump in a minecart and narrowly escape getting buried alive! Java agrees thatJustin has indeed passed the trial, and he'll give you the SteamerPass. Now Justin can get to the New World! Exit the area and you'll automatically go back to Parmvia the train. However, upon leaving the Train Station, Justin decidesthat Sue should stay behind in Parm. Sue doesn't like the idea ofthis, gets mad and runs off. (She'll leave your party, temporarily.) Take some more time to explore the town and talk to everyonebefore you leave for the New World. You should probably also sella lot of the junk you have left over... old weapons and armor, etc.Note that the inventor will give you some Coal Candy if you visithim, which raises your attack power in battle. At any rate... we should go back to the restauraunt andrest up. Tomorrow's a big day! ;) After the meal, Justin will wake up early the nextmorning to set off on his new adventure. After watching thesequence, head for the Port of Parm and board the Steamer! ***e. The Steamer*** My Level: Justin 6 Items: Cabin Key Beef Jerky 125 Gold Chocolate Save Points: Steamer Crew's Quarters Stashing Place: Steamer 2nd Class Cabin Weapon Store: Ceramic Sword 500 Paring Knife 250 Hand Ax 300 Metal Bat 300 Handmade Darts 150 Armor Store: Leather Gloves 80 Sportswear 150 Air Sneakers 90 Item Store: First Aid Kit 180 Herbs 15 Wound Salve 40 After boarding the Steamer, run around and explore the ship,talking to people you meet along the way. There is a travelingsalesman in the 2nd class cabins who will sell you weapons, armor,and items... however they are for the most part the same thingsthat were sold in Parm. After exploring the ship, head back upto the deck... but along the way you'll find... Puffy?!? Uh oh! Up on deck, you'll find that not only has Sue stown awayon the ship... but she has been caught and is about to be thrownoverboard! Talk to the Captain and he'll decide that the only waySue can be saved is if Justin and Sue become sailors on the ship...sailors can't be stowaways, right? The next morning, one of the crewman will give you the CabinKey and tell you to go up on deck so you can start working. Onthe way up, talk to one of the sailors in the passageway and he'llask you if you know "the rules of the sea". By answering correctlyto all 3 questions ("Don't be a stowaway", "Don't spill blood in afight", and "Don't dirty the sea"), he'll give you a Beef Jerky.Also, a lady in one of the First-Class cabins will ask you to cleanher bathtub. Do this and she will give you a small gift of 25G.And, the gambler in the lounge will challenge Justin to a coin-toss.I think you'll automatically win no matter which you pick, and whenyou do you'll get 100G. Additionally, talk to the lady in the cornerwho is worried about having too many freckles. Tell her,"Not to worry! Just a few!", then talk to her again and she'll giveyou some Chocolate. :P Up on deck, talk to the sailor and he will get you started onyour job... swabbing the decks. It's a mini-game of sorts... at thebottom is a power bar that goes up whenever you hold down the Xbutton. The key is to keep the power bar as far to the right aspossible without going over the line... if this happens you'llget worn out and the power bar will drop all the way back downto the bottom. If you can manage to get a time less than26 seconds, the sailor will give you 25G for a job well done.You can continually do this to get Gold. :) When you're done swabbing, head back down to your quartersand get some rest. The next morning, head back up to the deck todo some more swabbing. Afterwards, head back to the cabin, butalong the way you'll find out a famous adventurer from New Parmwill be onboard soon. The next day, go out on deck and you'llmeet Feena, who is, believe it or not, the great adventurer fromNew Parm! The day after, Justin and Sue go back out on the deck to dotheir daily swabbing.. but the deck is already clean! Feenahas already cleaned the decks, and Justin and Sue talk with herfor a while. However, before long the sky gets dark and thesea grows rough. Head for the bridge and Feena will tell Justinto hurry to his quarters. But Justin can't resist an adventure,so he decides to check things out instead. Up on deck, you'llfind that a Ghost Ship has appeared! Feena tries to rally some of the sailors, but to no avail.It turns out that the only people brave enough to try and get ridof the Ghost Ship are Justin and Sue. :P Reluctantly, Feenadecides to take them along. Climb up the rope and use"Elizabeth the Crane" to cross over to the Ghost Ship. ***f. Ghost Ship*** My Level: Justin 6, Sue 4, Feena 6 Items: 30G x 7 Herbs 90G x 2 Wind Charm Wound Salve x 2 Pirate's Hat Admiral's Sword Resurrect Potion Monsters: Ghostoid Sea Jelly Ammonite Save Points: Ghost Pantry Ghost Ship Hall After boarding the Ghost Ship, climb down in the hole to getbelow deck of the ship. Once inside, grab the 30G nearby and usethe Save Point if you wish. Exit via a nearby hole in the wallto get the Ghost Ship's Hold. It's kinda hard to see here due tothe fog, the obstructions above, and the many things scatteredabout here, so take care not to get ambushed by ghosts. Uponentering the Hold, you'll find some Herbs immediately to the right.Also, you'll find 30G around here as well. At the west end of theHold, you'll see a hole in the floor... Feena suggests the partygo down that way. Enter the hole and you'll fall down to thebottom of the ship. Pick up the 2 nearby pouches of 30G, then make your way west.Be sure to watch out for that annoying jelly that keeps jumpingaround... it can easily ambush you. Make your way west andclimb the rope in the southwest corner to ascend to the TreasureRoom. Pick up the 30G to the east, and you'll see 3exits in that direction. Head for the middle-east exit,enter the door, then walk around to pick up another 30G.Go back to the treasure room and climb the stairs on the southeast.Feena will barely save Justin from a swinging blade thatcomes out of nowhere. I don't think you can get the meatyou saw there... the blade takes it away. :P Enter through the door to get back to the Hold, walk eastand climb down the rope. Continue to the east and enterthrough the hole in the wall to get to the Lower Deck. Grabthe 90G to the south, then take the other two treasures in thisroom... a Wind Charm and a Wound Salve. Also, try not to fallinto the hole in the middle of this room... if you do you'llbe taken all the way back down to the save point at the Pantry. :( Instead, climb the stairs in this room to get to theMid Deck. Be sure to get the 30G in the northwest cornerof this room, and the Wound Salve to the south as well. Beforeascending the stairs in the north-west corner, be sure to openthe chest to obtain a Pirate Hat. Hehe :P Once in the Hall, grab the Admiral's Sword nearby, theResurrect Potion to the north and west, and the 90G in thesouthwest corner. There is also a save point here... I recommendyou use it. :) When you're fully prepared, enter the Captain's Cabinvia the door to the west. Examine the log on the desk and ahuge octopus-like monster will come right through the floor.Yikes!!!*** SQUID KING ***HP: 592XP: 100GP: 1000Attacks: Suck In --> Draws all party members closer to the enemy Shockwave --> Physical attack on all members Laser Eye --> Physical attack within a straight line Howl --> Level 1 Wind Spell; deals wind damage to party*** LEFT TENTACLE ***HP: 438XP: 27GP: 500Attacks: Suck In --> Draws all party members closer to the enemy*** RIGHT TENTACLE ***HP: 356XP: 27GP: 500Attacks: Howl --> Level 1 Wind Spell; deals wind range damage Alheal --> Level 1 Water Spell; heals all monsters present This is a rather tough fight, and it is probably the firstbattle that will actually give you trouble. The Squid King has quitea bit of HP, and both of his tentacles serve as targets on their own.There are two strategies to use here.... the first would be to goall-out against the Squid King himself... once he goes down you havewon. The other strategy is to concentrate on taking out histentacles... without them the Squid King is not nearly as formidable.If you use the second strategy... it would be a good idea to take outthe Right Tentacle first, as it has healing spells that will regainthe HP of all 3 targets. The Left Tentacle mostly uses the "SuckIn" ability, which draws your characters closer to the enemy, so getrid of it next, then focus on the Squid King. Sue's "Rah-Rah!Cheer" and First-Aid kits will help put you back together if you getroughed up too bad. And remember to use your Critical attacksoften to negate any attacks that might be coming your way.. "Howl"and "Shockwave" can seriously mess up your party by dealing 15-20 HPdamage to everyone! The Squid King can't use the Shockwave attackif both of his tentacles are missing, however. Also, the "WindCharm" that you found in the Ghost Ship will help reduce the damagedone by the Howl spell. This battle is tough, but if you know whatyou're doing, you can win. :) After the Squid King is defeated, the ship will begin to sink!Quickly head back to the hall and examine the door on the east.Feena will quickly unlock it, and outside the three hastily escapethe Ghost Ship and make their way back to safety on the Steamer. Now, get some rest at the Crew's Quarters. Tomorrow, it'sback to swabbing the decks! (D'oh! :P) However, on your way up the deck the next morning, you'lllearn that your jobs as sailors are over. The Steamer has finallyreached the New World!!! After watching the sequence, feel free to take one lastlook around the ship, then talk to Feena to go ashore. You've madeit to Elencia, the New World! --------ELENCIA, THE NEW WORLD-------- ***a. Port of New Parm*** My Level: Justin 6, Sue 5 Items: Miracle Drink Whew! Glad to finally get off that Steamer? You'll disembarkin the Port of New Parm. Feel free to have a look around themarketplace. I missed this at first, but one of the barrelsaround the Steamer is actually moving around! Examine it and you'llfind the old guy who was stowing away on the Steamer. He'llgive you a Miracle Drink! There isn't anything to do in particular here, so whenyou are done looking around, exit out the north gate and headfor the Town of New Parm. ***b. Town of New Parm*** My Level: Justin 6, Sue 5 Stashing Place: Adventurer's Hut Hotel Save Points: Adventurer's Hut Hotel Weapon Store: Paring Knife 250 Hunter's Knife 1000 Great Sword 750 Ceramic Sword 500 Big Hatchet 1000 Iron Mace 1200 Thorny Whip 650 Hunter's Bow 850 Armor Store: Bamboo Armor 360 Shell Shield 250 Cowboy Hat 160 Hunter's Boots 200 Item Store: Snake Earrings 200 Dried Fish 60 Bamboo Shoots 30 Beef Jerky 90 Poison Antidote 100 First-Aid Kit 180 Smarna 150 Roach Bomb 90 Dream Truffle 50 As usual, you should run around town, talking to itsinhabitants and generally exploring the place. While you're here,you should also deliver Clara's letter... she lives in one of themansions on the east side of town. You won't get any specialitems for doing this however... :( You should also visit the Store and pick up any new equipmentyou can afford. You can now also purchase your first spellattribute, as you now have a Mana Egg which you got from theSquid King. I recommend getting 'Water' for Sue... that way youwill have some means of healing your party through magic. :) Once you're ready, head for the Adventurer's Society. Talkto the lady behind the desk several times and she'll give you a"password" -- "I'm Mr. Pakon's servant, uh-yup!". Use this toenter the President's Room in the back. After a quiteunsuccessful meeting with Pakon, Justin decides that he doesn'tneed an Adventurer's Society to go on adventures, and that he cango adventuring by himself. First, they decide to visit Feena'sHouse, which is a little ways east of Parm, past the Merrill Road.Before you go, you may want to go to the store and buy a fewPoison Antidotes, as many of the monsters along the Merrill Roadhave poisonous attacks. When you're ready, exit New Parm and headfor the Merrill Road! ***c. Merrill Road*** My Level: Justin 6, Sue 5 Items: 40G x 4 120G Snake Earrings MANA EGG Monsters: Spitting Cobra Black Widow Glug Bird Roadcrawler Merrill Road isn't that large, but the monsters are alittle rough, so be prepared. Once you enter, pick up the 40G thatis sitting right there, then starting walking along the road tothe south and east. When you come to a split, go east to pick up40G, then go back and take the north road. When the path splitsagain, enter the cave on the west, and on the other side you'llfind some Snake Earrings, which increase your resistance to Poison(something which is rampant in the enemies around here). Aftergetting these, go back through the cave and continue east alongthe road. You'll come to another split... pick up the 40G nearby,then head north and east to find a 120G chest. From there, walk west and you'll come to a larger open areawith 40G and a DS icon. To the north is the path that leads toFeena's house, but there is one more important item to get here.Continue to the west past a fork in the road and soon you'll cometo a Mana Egg! Once you have it, head back and exit Merrill Roadto get to Feena's House and Vicinity. :) Don't forget to purchase another spell with the Mana Egg youfound, as well! ***d. Feena's House*** My Level: Justin 7, Sue 6 Upon entering Feena's house, you'll soon find that Feena isn'there. Take a look around her house, and upon checking the pantiesthat are hanging from the ceiling, Justin and Sue will take them downto... err.. "examine" them. At that moment, Feena comes home. hehehe After talking for a while, Pakon shows up. It seems that Pakonis determined to make Feena his bride, no matter what it takes. Justinwill step in to intervene, but quickly gets put in his place by MasterChang, Pakon's "kung-fu master" bodyguard. When Justin comes to, Feenais gone... Pakon must have taken her with him! Aaack! Quickly, Justin and Sue decide to return to New Parm and save Feena.Go back to New Parm and head for the Church, on the west side of town.However you won't be able to get in. If you checked this area outearlier, you probably found that there was a storeroom in back, and apriest there was going to take an underground passage to get to thebell in the church. Maybe if you take this passage, you can get inside!Of course, the passage is filled with creatures that have moved in...no problem for an adventurer though! :) Enter the storeroom behind the church and enter the hole to get tothe Underground Passage. ***e. Underground Passage*** My Level: Justin 7, Sue 6 Items: 50G x 3 Shell Shield 150G MANA EGG Iron Mace Monsters: Purple Slime Mud Jelly Mad Snail Save Points: Church Passage Much of this passage is filled with water, and there are severalfloodgates around here that will raise/lower the water level. You willhave to use these floodgates to access some parts of the passage. Upon entering the passage, follow the path and go through a tunnel,and you'll see one of these floodgates to the west. Turn the wheel andthe floodgate will rise, lowering the water level enough for you tocross. Continue along the corridor and through another tunnel. As youwalk, you'll see some stairs leading down into the water to the west,but you won't be able to use them as the water level is still too high.Instead, continue to the south into a larger room with 50G inside, anda floodgate. Turn the wheel and this floodgate will lower the waterlevel again, allowing you to descend the stairs to the north. After crossing, head south and use the wheel on the other sideof the same floodgate to return it back down to where it was. The waterlevel on the near side will go back to normal, but the water on the farside (the direction we are headed) will drop. Go through the tunnel tothe south and follow the passage until you see some stairs going downinto the monster-infested area that would have been filled with waterhad you forgot to re-lower the floodgate. Before going down however, continue to the east through anothertunnel and you'll come to a chest... open it to obtain a Shell Shield.Also, be sure to raise the nearby floodgate to make the water disappear. Backtrack through the passage and climb down the stairs toget down to the floor. Watch out for all the monsters around here, andpick up the 50G nearby as well. To the southeast is more stairs leadingdown to the very bottom... down here is 150G, and in the northeastis a small tunnel that leads to a Mana Egg!! Go back and climb the first set of stairs again, and go tothe northwest corner to find another tunnel. Go through it, and onthe other side go east and north to find an Iron Mace, then goback and up two sets of stairs to reach the passage that leads to thechurch itself. Along the way, you'll find an Action Icon near acrack in the wall.. use the icon to break away the wall and reacha room with 50G, a Save Point, and a door leading to the insideof the church. Use the Save Point to rest and save, then examinethe door. Unfortunately, you won't be able to open it. So instead, climb the boxes along the north side of the room.The tunnel at the top of the room leads to the area above the Church.Justin and Sue will drop down to stop the wedding between Pakon andFeena, but Master Chang just happens to be here in case somethinglike this happens. Looks like you'll have to fight!*** CHANG ***HP: 738XP: 235GP: 0Attacks: Tornado Punch --> Strong physical attack on one character Spin Kick --> Range kick attack Chang has a lot of HP, but if you pound on him with your mostpowerful attacks, he'll go down pretty easily. Be sure to use yourmoves and critical attacks to negate his moves if you can... hisTornado Punch and Spin Kick are both rather powerful. As long askeep your HP up and don't let up in your assault, Chang will bedefeated rather easily. ;) After Chang is defeated, Pakon will try one last time to getFeena to marry him by threating to take away her adventurer's pass.However, Feena will realize that she doesn't need to be a member ofthe Adventurer's Society to have adventures (like Justin said :P),and decides to accompany Justin and Sue on their search for Angelou. Following the... erm... wedding reception, the three willquickly "escape" to Feena's house. The next morning, Feena willdecide to join Justin and Sue on their adventure. The next stop isthe Dom Ruins! To get there, you'll have to cross the nearbyRangle Mountain Range to the south. Go back to town and purchaseanother spell with your new-found Mana Egg (I got Earth forJustin), then head out for the mountains, south ofFeena's House. :) ***f. Rangle Mountains*** My Level: Justin 8, Sue 6, Feena 6 Items: 60G x 5 Medal of Yore Seed of Moves MANA EGG x 2 180G x 2 Fruit of Power Ginseng Monsters: Inchworm Odd Bird Spitting Cobra Save Points: East Rangle Mountains Rangle Mountains is another rather large, open area, so it canbe quite easy to miss items if you don't know where to look. Uponentering the mountains, run all the way north to find 180G, then run allthe way south and west to find 60G. Go back to where you entered, andwalk east, up several hills, and in that vicinity you will findanother 60G. From there go south and east and you should comeacross a Medal of Yore... this is a decent item that will restore yourSP when you are attacked. From there, continue east and north, and you'll come to a Seedof Moves, which increases one character's maximum SP by 2. From there,walk north and east, and you'll come to a narrow path near the exitthat leads to the East Rangle Mountains. Enter the passage, and you'llsee ways to go north and south... to the south leads to the EastRangle Mountains, while the north path leads to an all-useful ManaEgg! Then, use the passage to get to the East Rangle Mountains. You'llfind a Save Point here, and Feena will suggest that the party camphere for the night. The next morning the three will continue makingtheir way through the mountains. The East side isn't much different,so I'll try and point you toward the items as best I can. :P Head south out of the clearing, and when you come to the firstopen area, search to the southeast for a DS icon. To the south and eastof the DS icon is 60G in a little alcove. After getting it, head northand west, and continue north as far as you can. Around there isanother 60G pouch. To the north of the pouch is another alcove witha Fruit of Power inside, which increases one character'sStrength value by 3 points. :) Go out of this alcove, and walk east along the northern edgeof the area. Once you go far enough east, you should see anotheralcove leading off to the northeast... in here is yet another ManaEgg! Walk out of this alcove, walk west a little ways, then gosouth until you hit a large rock. To the east nearby is another60G pouch. From that 60G pouch, head straight south and youshould come to another alcove with some Ginseng inside. Exit this alcove, then walk east along the southern edge ofthe area. In yet another alcove to the southeast is a chestcontaining 180G. Retrace your steps back to where you picked upthe last 60G pouch, and walk straight east to reach the exit ofthe mountains. Whew! Once back out on the region map, it would be a good ideato go back to New Parm to spend your two new Mana Eggs (I gotWater for Feena and Wind for Sue) and rest, then it's offto the Dom Ruins! ***g. Road To Dom Ruins*** My Level: Justin 9, Sue 8, Feena 8 Items: 70G x 3 Miracle Drink 210G x 2 Seed of Speed Monsters: Ent The Road to Dom Ruins isn't a large area, but there are stillsome items to be found around here. When you first enter, you'llsee a sign and a path leading off into the forest to the east. Thequickest way to get to the Dom Ruins is run south and east alongthe outside of the forest... when you reach the south-east corner,you'll find the entrance. However, if you want to get the itemsyou should take that path into the forest near the sign. There are lots of trees and shrubs around here, and you maymiss some of the items if you aren't looking carefully. ;) Follow the trail east into the forest, and soon you'll seea 70G pouch to the north. Pick it up, continue east along thetrail, and when it turns south, look for a 210G chest to thesouthwest. Then, continue east along the trail, and pick upanother 70G. Here the trail will turn south again... followit until you reach a clearing. Walk east and north, andyou'll come to a dead-end with a 210G chest. Go back to the clearing, and continue south until youreach another branch. Walk west, and if you use the DS iconnearby, you'll see a chest nearby to the west and south. Openit to obtain a Miracle Drink! From there, go west along thetrail, and at the next branch, continue west. The trailwill turn north, and when it does, look for a semi-concealedpath leading east to a dead-end where you will find a Seedof Speed. :) Walk straight west from the Seed and you will end backup near the wall at the edge of the forest. Follow it south,and east when it turns. After turning east, be sure to lookfor a 70G pouch to the north. Then, continue east until youreach the entrance to the Dom Ruins, and go inside. ***h. Dom Ruins*** My Level: Justin 10, Sue 8, Feena 9 Items: Blue Medicine x 3 70G x 8 Dynamite Herbs Resurrect Potion x 2 210G x 2 MANA EGG Holy Mace Magic Lamp Shell Armor Yellow Medicine Monsters: Red Slime Sand Diver Vampire Bat Dom Orc Vengeful Spirit Ganymede (BOSS) Save Points: Dom Ruins (Vestibule) Dom Ruins (1) Dom Ruins (2) Stashing Place: Dom Ruins (2) *NOTE* Red Slimes are plentiful throughout this area.Sometimes, they will use the "divide" skill, which creates 3additional Red Slimes! This is a great way to build up yourmagic skills... imagine casting "Howl" on 8 or 9 Red Slimesat once! :P Upon entering the ruins, walk to the east and you'll soonfind that the path is blocked. There's a Save Point on the otherside, but you can't get to it yet. Instead, drop off the ledgeand be sure to get the treasure chest underneath, which containsa Blue Medicine. Walk straight north, past the DS icon untilyou come to 70G. Pick it up, then go east until you hit theeastern wall. Walk south along the wall, and pick up another70G. Continue south, and soon you'll see the entrance tothe actual ruins to the east. From there, go west and you'll be able to get tothe Save Point you saw earlier. Go back to the wall and continuesouth along the wall, and you'll come to another item... someDynamite. Walk west some more, down the ramp and you'll findanother pouch of 70G. There's nothing else to be found outin the Vestibule, so return to the entrance and walk eastthrough the corridor. Watch out for some Orcs jumping downfrom above, and there is also a trap to watch out for... morespecifically, there are stone "faces" that line the corridor.The last stone face on the left will suddenly shoot out whenyou approach, and if you are touched by it, you'll get damaged.You can tell which "faces" will shoot out by their "expression"...the dangerouns ones will have an angry expression. :) The stone "face" at the end of the corridor will also shootout too, though it'll rumble for a second before it does, givingyou a chance to get out of the way. :P At the end of the corridorgo north to pick up some Herbs, then go back south and followthe path to reach the inside of the Dom Ruins. As you walk down the corridor, beware the second stone faceon the right. Turn north, then east again and watch out for thethird and fourth stone faces, then enter the door at the end ofthe corridor. Outside, climb the rope and enter the door above.Shortly you will come to an elevator. Don't use it just yet;instead use the passage in the northwest to get to a room withsome ghosts and a Seed of Power. *NOTE* The ghosts are known as Vengeful Spirits, and areextremely resistant to all weapon attacks. Use magical attacksinstead to get rid of them. However, sometimes Dom Orcs willdrop a Holy Mace after battle, which is very effective againstghosts. The only way you'll deal any considerable damage tothe ghosts with physical attacks is if you have the Holy Maceequipped. :) Go back to the elevator and press the yellow switch, andyou'll go down. Take the northeast passage back outside, andpick up the Blue Medicine that is sitting out on the ledge.Return to the elevator once again, and exit to the southwest.Follow the corridor, and when you reach a split continue south.You'll enter a small room with a blue floor. To the eastis a switch on the wall, and when you press it, the floordrops away, then comes back up. Seems the only purpose forthis is to drop monsters down into the hole. ;) Go back north to the split, then west into a room witha Resurrect Potion inside. Take it, then go north to anothersmall room with 210G inside. Now, run straight south and followthis corridor, and pick up 70G in a small room along the way.In this same room, look around and you'll see that one of theeyes on the wall is... well... closed! Examine the wall here andit will rise up, revealing a secret passage that leads to a HolyMace. :) Use the door at the very end of the passageway to exit backoutside. If you try to cross the bridge, it will suddenlycrumble away, dumping you down to the ledge below. It's fasterthan using the rope anyway :P Down below, pick up the Resurrect Potion, then use the doorto enter another part of the ruins. Use the Save Point insideif you wish, then take the west path. (The path to the northleads back to near the entrance of the ruins... think of it asa "dire emergency" exit. :P) Soon you'll reach another elevator.Before using it, take the east path to get back outside, andstep on the switch atop the stone head. The ledge will slowlymove out, but not quite far enough to give you access to that doorto the east. For now, go back inside and return to the elevator. Exit stage southwest, and pick up the 70G nearby. Continuealong the passage and you'll exit outside again. Step on theswitch on this ledge, and the other ledge down below will move out.Now you can get to that door! Go back to the elevator, ride itdown, then exit east again to get back to where you were before.Cross the ledges and enter the door on the east to get to thesecond half of the ruins. Inside, follow the passageway until you reach a branch.The west path leads to a dead-end outside, so go northeast instead.Continue northwest, and you'll come outside again. Climb down therope and enter the door on the ledge below. Walk until you reacha blue-floored room, then open the chest to the north to obtain aMana Egg!! Exit east, and continue until you reach another smallblue-floored room. Grab the 70G in the middle, then go east toget a small room with 2 sets of iron bars inside. Behind thebars are some Orcs! (hehe) Stand in the middle of the room andpress X, and the bars will rise. The orcs will charge out atyou (ungrateful?), so get rid of them, then be sure to pick upthe Shell Armor that was inside one of the cells. Go back west to the small room, then exit southwestto get to yet another elevator. First, continue south and followthe path until you come to another small room. To the west isa switch that drops out the floor, and to the east is anotherclosed eye on the wall. Examine the eye and take the secretpassage into a room with _lots_ of monsters inside. To thesouth is another closed eye... take the secret passage to aroom with 70G and some bats inside. Look for yet another closedeye to the west, in which you will find a Magic Lamp. :) Now go back out of these passages and back to the room whereyou opened the first wall. To the southwest are some steps leadingdown. About halfway down, you'll see a red switch to the south.If you press it, the stairs will disappear, creating a ramp whichyou will slide down. However, you won't be able to get back up!Note that on the wall opposite of the switch, is closed eyeon the wall... through the secret passage you will find a Blue Medicine and a Yellow Medicine. :) Continue south, exit outside once again, grab the 210G nearby,and enter the other door. Follow the passageway, and pick up the70G along the way. Further along the passage is a ledge where youcan drop down to get back to near where you entered the secondhalf of the ruins. If you pressed the switch, then you have nochoice but to drop down and go back through to the elevator,but if not you can backtrack and get to the elevator quicker thatway. :P Ride the elevator down, and exit east. Be sure to use theSave Point to save and heal your characters. There is also aStashing Place here, so use it to stash/retrieve items as wellif you need to. When you're ready, continue east and you'll comeface-to-face with a huge monster!*** GANYMEDE (HEAD) ***HP: 1,500XP: 1,000GP: 2,000Attacks: Beat Attack --> Physical range attack on nearby allies*** GANYMEDE (BODY) ***HP: 1,500XP: N/AGP: 0; Leaves Shell ArmorAttacks: Rush Attack --> Physical attack within a straight line *NOTE* The head and body are separate targets, but theyshare the HP. I.E if you damage the body, the HP will besubtracted from both the head and body. This guy isn't really much to worry about. The only thingthat makes this battle semi-annoying is Ganymede's ability to hitmultiple party members with it's attacks. It's normal attackconsists of first using the "Suck In" ability to draw your partyclose to the monster, then using a head attack which can hit oneor more party members. The Rush Attack hits all party membersin a straight line from Ganymede, and the Beat Attack hits allparty members that are close enough to him. Neither of thesethree attacks are really powerful, however, so don't panic ifone comes your way. Just beat on him with special moves andnormal attacks and he'll be defeated pretty easily. :) *NOTE* There's quite a fast trick you can pull to getrid of Ganymede easily. Place your characters in the lower-leftpart of the battlefield, and when Ganymede uses his Suck Inability, he will draw you up beside him where his attackscan't reach you! From there you can beat up on him at yourleisure. :) After the battle, you will receive some Shell Armor.Be sure to equip it on someone. :) Then, continue east and you'll come to the Room ofIllusion. You'll have another sequence with Liete, in whichyou'll learn that Alent may be on the other side of "The Endof the World"... the huge wall to the east that supposedlyis where the world ends. Justin decides he'll be the firstone to make it through the Misty Forest and cross the Endof the World! ;) But now, we have to get out of the Dom Ruins first. :PSo, walk all the way back to the entrance. (-sigh-) Once backoutside, you'll come across a small child who has been wounded!The three aren't quite sure if the child is human or not, butFeena decides that they should take him back to her house andtend his wounds. Afterwards, you'll have a short sequencewith the three sergeants... looks like they're up to no goodagain! Back at Feena's house, you'll learn that the child'swound is quite serious, and may die if he is not tended to with Sulfa Weed, an herb that normally grows nearby. There just mightbe some Sulfa Weed left in the mountains behind Feena's House. Examine the fence south of the house and Justin will knockit down with one of his "board-splitting kicks". :P Beforeproceeding, you may want to head back to New Parm and spend yourMana Egg to get another spell (I got Fire for Justin). It willbe a pretty long time before you will have the chance to goshopping again. ***i. Herb Mountains*** My Level: Justin 11, Sue 9, Feena 10 Items: Herbs x 2 White Sulfa Weed x 3 Smelling Salts Poison Antidote x 3 Seed of Life Weeds Sulfa Weed Monsters: Black Widow Roadcrawler Purple Slime Beetlebug The Herb Mountains is a maze if I ever saw one, and givinggood directions is going to be about as easy as trying to lick myforehead. Your best bet would be to draw a map of the place; itwould probably help more than any directions would. :P Luckily (?) the only strong monster around here are theBeetlebugs... everything else you have fought before. Thebeetlebugs are quite dangerous... they are quick and have a highattack power. Take them out quickly before they seriously messup your party. Anyway, here we go. When you first enter the Herb Mountains,turn north and run north around the outside of the area. Take thefirst branch to the east and look north to find an Antidote. Goback and continue north... you'll see another branchs to theeast... ignore this for now. After walking far enough, you'llcome to another Antidote. Pick it up, then start backtracking, backto the entrance. Continue south along the outside, and you'll cometo a clearing with several ways to go. Continue southeast, and walkuntil you reach some Herbs. Pick them up, then go back to theclearing. From the clearing go east until you reach another branch. Gonorth, northeast, then northwest, and follow the path until youreach some more Herbs. Walk south a little ways, turn east thennorth, and look east for some White Sulfa Weed (Red Sulfa Weedis what you need to cure the child). Walk west, north, and eastand you'll come to another open area. Go south, and follow thefirst branch east to reach some Smelling Salts. Go back west andsouth, and take the next branch east to pick up another Antidote.Go back west again, south, and follow the bottom branch to thesoutheast. At the next branch, walk south and continue around the outsideand you'll come to some more White Sulfa Weed. Walk due north fromhere to find yet another White Sulfa Weed. Walk south, take thefirst branch west, and continue west until you can go north. Walknorth to pick up a Seed of Life... a quite useful item that raisesone character's Max HP! From the seed, walk south, west, and south again, and startwalking east along the outside, past where you picked up someWhite Sulfa Weed before. At the next branch, go north, and followthis narrow path until you reach another open area. Go west andsouth to pick up some Weeds (basically a trash item :P), then goback to the open area, and go northwest to find the Red SulfaWeed! *WHEW* ! Once you have it, make your way back out of here, and beglad you don't have to go through this place again. :P Walk back to Feena's House and she will treat the childwith the Sulfa Weed. The next morning, the three wake up tothe sound of a flute being played. Outside is the child, whois playing the flute. You'll soon learn that he speaks a strangeforeign language, and they can't really communicate with him.He'll give Justin a strange nut to eat, but all of a suddenthe Garlyle Forces show up again, and take the child as wellas everyone else prisoners! You'll automatically be taken tothe Garlyle Base, north of Feena's House. ***j. Garlyle Base*** My Level: Justin 11, Sue 10, Feena 11 Items: Resurrect Potion Ultra Drink Soldier's Uniform Officer's Uniform Master Key 80G x 5 Army Saber Army Boots Miracle Drink Army Darts Monsters: Private Nana (BOSS) Saki (BOSS) Mio (BOSS) Save Points: Garlyle Base Barracks Garlyle Base Warehouse Garlyle Base (Exterior) Stashing Place: Garlyle Base (Exterior) Justin and Sue will be thrown into a cell together, tostay until the execution. Examine the iron pipe in Justin'scell and Justin will lure the guard inside with the oldesttrick in the book. :P Once out of the cell, exit to the right and proceed torescue Feena. However, it won't open without the key. Continueto the right and enter the next room. Justin will knock outthe guard, and he'll drop the key. Take the Key, as well asthe Resurrect Potion in this room, then exit. You won't getvery far, however, as nearly the entire Garlyle army is waitingfor you outside. Ouch! And back Justin goes into the cell. After a short while,Leen enters to talk to Justin. She'll yell at him (and pimp-slaphim!), and then tell the other soldiers to leave. As Leen leaves,she throws the key to the cell inside! (Just goes to show howcaring of a person Leen really is. :P) After escaping from the rope, Justin will pick up the keyagain and it's back out of the cell once more. Rescue Sue andFeena from the other cell, then it's time to bust out of this joint! Continue down the passage and unlock the gate at the end, thenclimb the stairs to reach the Barracks. Be sure to pick up theUltra Drink in this room, and use the Save Point if you wish.The door to the north is locked, so you'll have to climb the barrelsand boxes to the east, and escape through a duct. Along the way,there will be several places where you can listen in on soldiers'conversations. :) Crawl through the duct and eventually it will take you to theWarehouse. Here you'll have a short sequence with Mullen and thehumanoid child... Mullen seems to know how to communicate with it!Afterwards, run around the grating above the warehouse and enterthe duct on the other side. Crawl through it and you'll end back upat the Barracks. Exit the duct and you'll be in a small room withseveral doors. The one to the north leads to the warehouse, butit is locked electronically. You'll have to get the combinationto this lock somehow! Climb the barrels/boxes on the west side of this room andenter the ducts again. Crawl west, past a branch, and in thenext room to the west, you'll be spotted by some soldiers! Aftertaking them out, open the chest in that same room to obtaina Soldier's Uniform. Climb back into the ducts and continuecrawling south. At the next branch, go east into a similar roomwith more soldiers. Waste 'em, then grab the chest inside,which contains an Officer's Uniform. Climb back into the ducts, and continue south some more.Continue crawling, and at the next branch, go east to get to theLocker Room. Here you'll have a sequence with the threeSergeants... seems they are fighting over the correct combinationfor the door. Take Mio's word for it and remember the combo..."right right left left down up down up". Back into the ducts, and continue north. At the end of theducts, you'll come to another room where you'll be spotted bysoldiers. Take them out, then enter the door... which is ashortcut back to the electronically locked door! Examine thebuttons to the left of the door, and enter the combination. Enter the door, and descend the stairs to get back downto the Warehouse. Use the Save Point if you wish, then examinethe lever to the right of the cage. Crank the lever and thecage will open! The child will give the party some nuts, andupon eating them, you'll be able to communicate with him! After rescuing the child, step two is to get out of here!Run back to the Barracks, but as you exit, you'll find that Sakihas come to check on the child! Looks like you'll have to fight!*** SAKI ***HP: 1,000XP: 85GP: 0Attacks: Slap Stick --> Physical attack on one char + Stun Power Lariat --> Strong physical attack on one char Saki is backed up by three normal privates... they areeasy as ever to take down. This isn't a particularly toughbattle, but remember there is a Save Point nearby... feel freeto unload everything you got on them; you can always go backand recover after the battle. Saki's attacks are pretty strong,so make sure you keep an eye on your party's HP. Other thanthat, you don't really have much to worry about in this battle. :) After the battle, be sure to pick up the Master Key thatSaki dropped. With it you will be able to open all the doorsaround the base! Go back and recover at the Save Point, then exit via thedoor to the south. Pick up the 80G nearby, then continue southand you'll find another 80G. Enter the door nearby to the east,and pick up the Army Saber in the southeast corner. Go back outof this room, and continue south along the corridor. The firstdoor to the north leads to the mess-hall, where you'll have tofight off a couple more soldiers. There's nothing in there,however, so don't bother. :P Instead, continue west and you'll see a branch to the south.Don't go that way yet; instead continue west. You'll see twodoors... one to the north and one to the south. The south oneleads back to the Save Point and the stairs that lead down to theJail. Enter the one to the north, and you'll be in a hallway. Walk north a little ways and you'll see doors to the westand east, but they're empty. (Well, I say empty, but there aresoldiers in them... go inside only if you want experience :P)Continue north a little farther, and you'll see another set ofdoors. The one on the left has some soldiers and a chestcontaining some Army Boots. The one on the right is one ofthe rooms you visited while crawling around in the ducts. :) At the north end of the hallway, there is one last setof doors. The one on the left is the other room you visitedwhile "exploring" the ducts, and the one on the right is emptyexcept for some soldiers. We're done here, so walk south outof the hallway, back east, and take that branch to the south.Head for the stairs, but before you can escape, Nana willshow up!*** NANA ***HP: 900XP: 85GP: 0Attacks: Yo-Yo --> Physical range attack Spinning Yo-Yo --> Physical range attack + stun Like Saki, Nana has three soldiers backing her up. Theypose a minimal threat, but Nana's yo-yo attacks can do somedamage if you're not careful. Also, like before, feel free tounload everything you have... you can always go back to the SavePoint near the Jail. :) Once Nana is out of the way, go back and use the Save Pointto recover, then go up the stairs to reach the exterior of theGarlyle Base. Directly to the south of where you come out, you'll find achest containing a Miracle Drink. Walk west until you hit a fence,then follow the fence to the north and west. As you walk northalong the fence, be sure to pick up the 80G nearby. When youreach the northwest corner, start walking east. Pick up 2 more80G pouches as you make your way east, and after you pick upthe second one, start walking south again. Walk along theedge of the eastern fence and you'll come to another chest, whichcontains some Army Darts. The exit is in the northeast corner, but before you can escape,you'll have to face down Mio!*** MIO ***HP: 700XP: 85GP: 0Attacks: Stun Gun --> Strong physical attack on 1 char + Paralyze Balloon --> Range attack; causes Sleep & Poison status Mio has the least HP of the three sergeants, but her attacksare the most powerful. Her Stun Gun does a great deal of damageto one char; plus inflicts them with the Paralyze status. HerBalloon attack may hit one or more party members, and it will alsoinflict them with Sleep and Poison status! As before, she isbacked up by three normal soldiers. Just give it everything yougot and you should be able to win without _too_ much trouble. :P After taking down Mio, use the Save Point and Stashing Placeif needed, run to the east to get to the Military trainyard. Board the train, and Justin and company will start it up (somehow)and escape. However, after some sequences, the Garlyle army willcatch up to you. D'oh!! ***k. Military Train*** My Level: Justin 12, Sue 10, Feena 11 Items: Crimson Potion 80G x 2 Officer's Badge Monsters: Private Sergeant After Justin goes to investigate, you'll have to make your wayback to the front of the train. Pick up the Crimson Potion inside thechest, then enter the door. Fight off the two sets of soldiers in thenext room, pick up the 80G, then enter the next room. Fight off somemore soldiers ("The Lightning Star Squad"), and pick up another 80G.In the next room is two more sets of soldiers ("Bloody Rose Squad" and"Desert Moon Squad"), as well as an Officer's Badge waiting to bepicked up. Go through the next door and you'll be back up to the front of thetrain. Examine the brake lever and Justin will break it completelyoff! Using a tricky strategy, Justin and the others will un-link theengine room away from the rest of the train. Since the brake lever isbroken, the sergeants will keep going... for a pretty long time :) The rest of the train will conveniently stop at the west entranceof the Misty Forest. Rem will use a magic mist-clearing nut toclear away the mist so the party can venture through without gettinglost. Your journey to the End of the World begins! First, the party decides to go with Rem to visit his village...known as Luc Village. It's situated in the middle of the MistyForest. :) ***l. West Misty Forest*** My Level: Justin 12, Sue 10, Feena 11 Items: 90G x 6 Baobab Fruit 270G Weak-Knee Weed Monsters: Mist Guard Birdrake Grim Haze Save Points: West Misty Forest Entrance Exit the train and start making your way through the MistyForest. Note that now there is no way to get back to New Parm orany of the other locations, so you'll have to wait until you getto Luc Village to do shopping. From the train, walk north and you'll come to 90G, and notethe Save Point to the west. From the 90G, walk east and followthe trail and you'll come to another 90G. Pick this up and walkback to the Save Point. Continue west and north, and when youreach the next branch, go west. Follow this trail and you'llcome to some Weak-Knee Weed. :) Go back to the branch, and continue north. Soon you'll cometo a clearing. Go north and west, and continue west until you reachanother 90G pouch. Go back to the clearing and exit east, andfollow the trail for a while, until you reach another branch. Walknorth and pick up the Baobab Fruit. Walk west and north, and atthe next branch go east. Follow this trail and look for 90G tothe east. After getting it, walk back to the last branch and gowest. You'll come to another clearing with 270G nearby. Continuewest and north, and you'll come to a river. Pick up the 90G on therock, then use the rock to cross the river. Walk north, thenall the way east and soon you'll reach Luc Village. :P ***m. Luc Village*** My Level: Justin 12, Sue 11, Feena 12 Save Points: Luc Village; near Mountain Stashing Place: Rem's House Weapon Store: Flint Knife 2000 Oracle's Staff 2600 Woodchopper's Ax 2600 Flint Bow 2000 Armor Store: Fairy Robe 1800 Escargot Shield 750 Climbing Hat 400 Curious Clogs 1000 Item Store: Tree God Amulet 1000 Bandage 100 Move Breaker 200 Spell Breaker 200 Smelling Salts 100 Paralysis Ointment 100 Resurrect Potion 1000 Baobab Fruit 200 Smarna Weed 150 Firewood Sparks 140 Snooze Scroll 200 Zap! Book 720 Upon arriving at Luc Village, talk to Rem, who is standingoutside of the village gates. He'll tell you that the Chief wantsto meet with you, and he goes to his house to wait for you. Thechief's house is on the east side of the village, but before visitingthere, be sure to explore the town and speak to its inhabitants.Visit the store as well to buy some new equipment and pick up anyitems you may need. The Tree God Amulet is a decent item that reducesthe SP needed to use moves... it reduces the SP cost by about 20%.You may want to pick up a few of these to use during future bossfights. :) When you're ready, visit the Village Chief's house. He willtell you that in order to become offical "members" of the village,you will need to go to the God of Light Mountain and bring backthe bottle of Nectar in front of the statue. Since we can't continuethrough the forest right yet, we might as well go to the mountain!The path leading to the mountain is out the gate in the northwestof Luc Village. ***n. God of Light Mountain*** My Level: Justin 12, Sue 11, Feena 12 Items: 100G x 8 Seed of Life 300G x 2 Move Breaker Paralysis Charm Resurrect Potion Mist-Cracking Whip Light God Amulet Bond of Trust Nectar of the Gods Mist-Clearing Nut (after invasion) Monsters: Metal Beetle Pit Viper Tarantula Sergeant (during invasion) Upon entering the God of Light mountain, follow the forest trailto the northwest and you'll come to the actual mountain. Firstwalk northeast around the foot of the mountain and you'll come to100G. Pick up and head back southwest. Walk southwest aroundthe foot of the mountain until you come to some paths leading up.First, continue around the mountain to the northwest, and pickup a Seed of Life. Walk back to the paths, and take the east one. Follow the path up the mountain until you come to a branch.Continue northeast up the mountain and you'll come to a dead-end with300G. Walk back to the branch and go north, and follow the mountainpath until you reach a wider open area. There are 2 100G pouchesto be found here, as well as a Move Breaker. After collecting these,hike all the way back down to the foot, and take the west path upthe mountain. Walk northeast under the arches and continuenortheast to pick up 100G. Go back to the arches and take the northpath, and you'll come to another large open area. Look for a Paralysis Charm in the northeast of this area, anda 100G pouch to the northwest. The road to the peak lies at thenorth edge of this open area. There is a treasure trove of itemson the peak... after walking a little ways you'll see 4 items to thewest... 2 100G pouches, 1 300G chest, and a Resurrect Potion. Takethem, then continue up the path and grab the Mist-Cracking Whip.Walk up a little further and take the Light God Amulet, and openthe chest to receive a Bond of Trust. At the top of the mountain,you'll find 100G as well as the Light God Statue. Examine theNectar and Justin will take it. Now, climb back down the mountainand return to Luc Village! Though even you have become true "members" of the village, thereis still a problem. To get through the Misty Forest, you'll needanother "Mist-Clearing Nut". However, the chief can't give you one,as there are only a few left in the village, and they are vital tothe entire village. Ugh. :( Anyway, for now go to Rem's House and rest up. However, thatnight the three will awaken to a large commotion outside. The GarlyleForces?!? Not again!! Talk to the Chief and Justin and company will volunteer to chaseoff the Garlyle Soldiers. Head for the God of Light Mountain onceagain, and make your way back up to the peak, fighting off soldiersalong the way. At the peak, you'll have a sequence with Leen andthe God of Light statue. Afterwards, the Chief will give you aMist-Clearing Nut for your bravery in saving the Village. Now wecan continue our journey through the Misty Forest. Hike back down to Luc Village and do any more shopping, talkingor resting that you have to do, then exit Luc Village via thenortheast gate to get to East Misty Forest. Here we go! :) *NOTE* The monsters on the God of Light Mountain give prettygood EXP, so this may be a good time to hang around and build yourlevels and weapon/magic skills if you haven't practiced them muchyet. Remember, the only way you will get new spells/skills is bypractice! The monsters on the God of Light mountain are goodfor gaining levels, and for magic skills, head back to the WestMisty Forest. There are 2 groups of Grim Hazes wandering around...each group consists of 6 Grim Hazes! Use range spells likeHowl and Burnflame, and watch the skill points rack up! :) ***o. East Misty Forest*** My Level: Justin 14, Sue 12, Feena 13 Items: 110G x 16 Crimson Potion 330G x 3 Cholla Flowers Resurrect Potion Baobab Fruit x 2 Smarna Weed x 2 Oracle's Staff Ginseng Seed of Speed Monsters: Gas Cloud Dodo Killer Tree Mist Guard Ent Save Points: East Misty Forest, Entrance East Misty Forest (2) East Misty Forest (3) The East Misty Forest is quite large, as it is divided intothree separate sections. Get ready for a long hike. :) Upon entering East Misty Forest, walk to the east and go northat the branch. Follow the trail to pick up 110G. Go back south tothe branch, and continue south. Soon you'll reach another branch...keep south to find another 110G. Go back north and east, pick up110G, and follow the trail. At the next branch, go south to graba Crimson Potion, then go back north. Follow the trail some moreand you'll come to a clearing with three items.... a 110G pouch,a 330G chest, and a Cholla weed. Walk southeast, and south at the branch. Grab the 110G atthe dead-end (OK, who's leaving all the money around here???), thengo back north. Walk east and you'll come to a 4-way intersection.Grab the Resurrect Potion to the south, then take the north trail.Follow it until you reach a Baobab Fruit. Pick it up, then hikeback to the intersection, and go south. Run south, past a branchand pick up another 110G. Go back north, east, and southeast to reachanother clearing with 330G nearby. From here, go northeast, north,and east to reach section 2 of the forest. Follow the trail and cross the river, and soon Feena willsuggest the party make camp here for the night. The next morningit's up at 'em again! :) The next morning, keep walking until you reach a branch. Walkeast, and pick up 2 110G pouches nearby, then return to the branch andgo north. Follow the trail and you'll soon reach a wide-open areawith what appears to be a lake inside. However, Sue points out thatthere is a river flowing through the lake! What's this?? The lake must be some kind of illusion. Just walk over it, butbefore crossing the river, go south to get 330G. Cross the river, thenwalk northeast to pick up yet another 110G. Walk all the way backsouthwest, then follow the trail west until you reach a dead-end withan Oracle's Staff nearby. Pick it up, then walk south, east and north,then go west to find 110G. Walk all the way east to find a Smarna weed,then go west, south, and across the river to reach section 3. Almost there. Walk east, and at the branch go south to pick upsome Ginseng. Go back north and east, and at the next branch walknorth to get 110G. Walk back south, then east, then north and followthe trail, picking up another 110G along the way. Go east at thenext branch, then follow the trail until you reach a small clearing.Walk east to get some Smarna, then go back to the clearing and walknorth. At the branch, go north and pick up the 110G, then go backsouth and west. Walk west and at the next branch go north to getanother 110G (lots of money around here!). Walk back south and west,and at the next clearing take the north-west path to get... 110G. Go back to the clearing and take the south-west path, and pickup... guess what?... 110G along the way. At the next branch, gonorthwest to grab another Baobab Fruit, then walk southeast, and followthe trail east. Grab 110G along the way, and look for a Seed of Speedin an area to the south. Continue east, and go southeast at thefinal branch to reach the End of the World. We're finally here!!! ***p. The End of the World*** My Level: Justin 15, Sue 13, Feena 14 Items: Seed of Speed Fruit of Agility 110G x 8 Orb of Silence Gust Knife Bond of Trust 330G Monsters: Gas Cloud Mist Wraith Clay Bird Sonic Bat Emerald Bird Save Points: End of the World (3) End of the World (6) Stashing Place: End of the World (3) End of the World (6) The End of the World is, to say the least, HUGE. The MistyForest was bad, but the End of the World is worse. Thankfully, youwon't get lost here, as you are going in one primary direction... up.However, this huge wall is filled with traps... be very careful asyou climb up! As you first enter, begin making your way up the wall. Walk southand you'll encounter your first trap already... examine the stone blockand it will fall over. Be sure to get out of the way before it fallson top of you. Continue south up the stairs and some of them will dropout from behind you... no turning back now! Continue to the south, and climb some spiral steps. You'll seean item to the south, but as you go to get it, a large stone block willdrop from above. Wait for this block to drop and rise back up, thenquickly take the Seed of Speed. Walk to the north and you'll see anotheritem to the east. Quickly run into the alcove where the item is, forthe other two stone blocks will attempt to sandwich you! Pick up theFruit of Agility, and continue to the north. Soon you'll see a tinyalcove to the east. Walk inside and a few of the blocks will move,and two elevators will appear. Don't take the south one, as it willsmoosh you into the ceiling. The north one leads up to section 2 (anaction icon will appear), but note there is 110G to the north. Take it(no traps), but be careful not to fall... if you do you'll end up backat the entrance (OK... so maybe there is a way back :P). To get back up, climb the stairs to the south, and they willchange position. Re-climb them, then take the elevator back up tothe ledge. Use the action Icon and ride the elevator up to section 2. Here, climb the stairs to the south. Walk all the way south toget 110G (no traps), then go back to the stairs and take the stoneblock up. Go south and pick up the Paperweight (no traps again), thengo back and drop back down to the elevator that leads down tosection 1. Take the north stairs, and ride the stone block up. Takethe north stairs here, and to the north you'll see a chest! You'llhave to be quick to escape the trap, but run out onto the block withthe chest, then quickly run back. The block and chest will disappear,and a stone block will drop down from above. After the trap istriggered, the block and chest will come back. Open the chest toobtain an Orb of Silence. :) Afterwards, continue south and ride another stone block up. Tothe north is a Gust Knife... be sure to pick it up. Then go southand use the Action Icon to go up to section 3. Walk south a littleways and you'll find a Save Point, where Feena suggests the partycamp out for the night. The next morning, continue to the southand you'll see a gray button to the east. Push it, and ride thenearby stone block up. Walk north and you'll see another graybutton. Push it as well to make the nearby block rise up, outof your way. To the north, you'll see some stairs, but theyseem to fall whenever you step on them. Run back and push thebutton again, then climb the stairs. Ride another stone block up,then continue to the south. Ride yet another stone block up, thenwalk north. A block will descend from above, filling the gap.Walk across it, pick up the 110G, then ascend the stairs up tosection 4. Walk north and you'll see a shaking stone block above you,as well as a strange rock statue. As you approach, the statuecomes to life! If it punches you, you'll take damage, so run backand lure it under the block. The block will fall onto the statue,and both the block and statue will be sent flying off the wall. :) Continue north, up the stairs, and ride a stone block up. Gonorth and you'll meet another statue! However, as it proceeds toattack, it breaks in half. Move to the south, but beware becausethe statue will try one last time to get you, and his hand will fireoff at you! Stay close to the wall to dodge it. :P Keep south, and go up via another stone block. Start walkingback north, and pick up 110G. You'll come to a bird statue, similarto the one in the Sult Ruins. It will come to life and fly away!Step on the button, and the bird will suddenly attack! Get ridof it (it's not a tough fight), then use the Action Icon to thenorth to go up to section 5. Walk south, but beware the stone block that drops down as youapproach. Continue south until you reach a chest. It uses thesame trap as the other one did, and it contains a Bond of Trust.Take it, then walk back north up the stairs. Push the button tomake the stone block rise up, then go south and ride another blockup. Walk to the south and fall down into the hole to obtain 330G,then make your way back up to the hole. Continue south and usethe Action Icon to go up to section 6. Sue suggests the party camp out again here. Sue and Feenaseem to be having doubts about the wall having a top, but Justinconvinces them to press on. The next morning, walk north andpress the button and ride the stone block up. Continue northand you'll see white lights moving back and forth on the ground.If you touch these, the ceiling will come down to crush you, soput simply, avoid them! :P Ride the stone block to the north up, and grab the 110G.You'll see an alcove to the east. There are bats hidden backthere (and LOTS of them too), so be careful not to get ambushed. This is a decent place to build up your magic skills, as thereis an endless supply of bats back there to fight. :) Once you're doing slaughtering bats, continue to the southand use the Action Icon to go up to section 7. You won't be ableto go north yet, as the stairs will dump you back down if youtry to climb them. Instead, go south, and ride the stone blockup. Walk north and grab 110G, then push the button, and anEmerald Bird will emerge from the wall. Get rid of it, then gonorth and push another button. Be sure to get out of the waybefore the stone block drops down on top of you. :P Drop back down to the bottom and go back to those stairsyou couldn't climb before. At the top, a Clay Bird will emergefrom the wall. Take it out, grab the 110G, and use the Action Iconto go up to section 8. Walk north along the narrow ledge and ride the stone blockup. Stay close to the wall here, as a laser will come through andcut away half the ledge! Walk south, and use the narrow stoneblock to go up. Here you'll see several strange robotic arms..as you pass by the holes in the wall, an arm will come flying,hoping to smash you. Lure the arms out, then quickly dodgeand dash across. At the north end you'll find 110G and an ActionIcon that takes you up to section 9. Hike north and you'll see several birds flying around a button.Defeat the birds, then press the buttom. The entire floor willcrumble away, except for the block you were standing on. ^_^ Ride the block up, then climb the stairs that appear to go upto section 10. Walk north and climb the stairs, then Feena will suggest thatthe party camp here for the night. Now even Justin is starting tolose hope (and you probably are too at this point :P) but Feenareminds him of all the things he said earlier. (That's a woman forya :P) The next morning, the sun will shine onto the party. Waita second... that must mean...! Sure enough, you've finally reached the top of the wall.Nearby is a strange machine.... and as the party ponders how they'regoing to get down the other side, a small robot with propellors on itpicks up Sue... and drops her over the other side of the wall!Before Justin and Feena can do anything, two more machines come anddrop Justin and Feena over the other side too. Not good!!! --------THE LOST WORLD-------- ***a. Valley of the Flying Dragon*** My Level: Justin 15, Feena 15 Items: 360G x 4 120G x 10 Poison Antidote Cholla Flowers Sue's Shoes Vaccine Fruit of Magic Fire Charm Seed of Power MANA EGG x 2 Slouch Weed Monsters: Plop Mold Red Devil Slipple Gadwin (BOSS) Rock Man Save Points: Near End of the World Gadwin's House Stashing Place: Near End of the World Luckily, the party's fall was broken by a humongous leaf. Justinand Feena are OK, but Sue is nowhere to be found. She's probably aroundhere somewhere, so Justin and Feena set off to look for her. The Valley of the Flying Dragon can be thought of as "The MistyForest of the other side of the End of the World". It is quite largeand you'll probably be very glad by the time you get out of here.Kinda a friendly warning, I guess. :P After using the Save Point if needed, walk down the ramp and pickup the 360G to the south. Then start making your way to the north. Lookfor a semi-hidden 120G behind a large rock to the west, then walknortheast to find a Poison Antidote. Go northwest from there to find120G, then walk northeast some more and you'll reach a DS icon. Go southeast from there and follow the path south. Pick upanother 120G, then continue south to a dead-end where you'll find aBamo Fruit. Go back to where you got the 120G, then go east and southto find a 360G chest. Return back to the same place, then walk northeastand you'll see another DS icon. Go north to get some Cholla Flowers,then walk back to the DS icon. To the east is a plant that servesas stairs to get down the ledge. Walk down the plant, then continueeast to get to section 2 of the valley. Follow the path south and you'll reach a river. You can't crosshere, so take the other path back north. Along the way is a plantthat will try to bite you if you go under it! You'll take damage ifyou get bit, so approach carefully and get out of the way as itbites, then quickly dash under it. Further to the north you'll seea clearing with a DS icon, as well as another way south to the east.Take the other path going south and get the 120G at the dead-end.Return to the clearing and head northeast. Walk east along thepath and soon you'll come across Sue's Shoes! Sue must be aroundhere somewhere, but... err... where? After picking them up, take the western path leading south,and open the chest at the dead-end to obtain a Resurrect Potion.Go back and take the east south path (err...) and you'll cometo another intersection. Go northeast and pick up the Vaccine,then walk southwest and cross the river by using the plant asa bridge. Walk west along the riverbank and you'll come to adead-end, where you'll find a Fruit of Magic. :) Walk back east to get to the "bridge", then continue eastuntil you reach another open area. Walk north a little waysand Puffy will suddenly show up. After much "puffing", Puffywill fly off to the northeast. Grab the 120G nearby, thenfollow Puffy to the northeast to get to section 3 of the valley.Here, you'll come across someone's house! There is a boiling cauldron nearby, and Puffy is flyingaround it, "puffing" at the top of his lungs. Sue's bag isalso near the cauldron.. you don't think...?!? Before long, someone will show up. After learning thatthis man already ate what was in the pot, Feena faints awayand Justin hauls off and attacks him!!*** GADWIN ***HP: 300XP: N/AGP: N/AAttacks: Dragon Cut --> BIG-@$$ smack down on Justin :P Well... what can I say. After a few rounds of combat,Gadwin will unleash his devastating Dragon Cut on Justin for9,999 points of damage. As the saying goes... "You'll definitelyfeel THAT one in the morning..." :P When Justin wakes up, you'll find out that Sue wasn'teaten after all. After a sequence and a rest, Gadwin willoffer to show you Dight, his home village. The next morningthe four will head off for Dight! Of course, we have to get out of this valley first. :PBut with Gadwin on your side, you'll be able to wipe throughthe monsters around here like nothing. ;) There is a Save Point in Gadwin's house, should you needto use it. Then, walk east of his house (looks rather strangedoesn't it? :P) and enter a teeny crack in the mountains tofind 120G. To the northeast of the house are some rocks blockingthe path. Although there isn't an action icon here, you canbreak the rocks by pressing X in front of them. The path seemsto lead to a dead-end, but there are some more breakable rocksto the south that are kinda camouflaged into the east wall.A little tricky to find, but your reward is a Seed of Power. :) To the south of Gadwin's House, an action icon will appearnear some more rocks. Use the icon and the rocks will break away(more like explode), and follow the path and you'll reach a chest.Open it to obtain a Fire Charm, then keep walking and you'llfind 120G. A little further on, you'll see some rocks blocking apassage that leads to 360G. These rocks can be broken as well.Break the rocks then grab the money! ^_^ Further along the path, a plant will sprout leaves in aspiral pattern, giving you some "stairs" up to the ledge above.Before going up, be sure to grab the nearby Mana Egg! Climbthe plant's leaves, then walk south along the path. After awhile, you'll come to another plant that leans over to forma "bridge" up to the above ledge. Climb up, grab the 120G,then go back down and continue north along the ledge andsoon you'll reach section 4 of the valley. As soon as you enter, an action icon will appear by therock to the north. Ignore it for now and continue along toreach a dead-end where you'll find 120G. Then go back andbreak the rock, then follow the path north. Beware anotherman-eating plant as you make your way north. :P When you reach a branch, first go north to obtain 360G,then go back and head east. When you reach some trees, firstgo northeast to pick up another Mana Egg, then follow the pathsouth. Beware a strange flower on the ground as you go... asyou step atop it, it will close up, hoping to trap you insideand eat you! (or at least damage you :P) You can walk overthe leaves; just avoid the middle part of the flower. Whenyou reach an open area, first go south to grab 120G, then gonorth to find some more breakable rocks. Break them, grabthe 120G and the Slouch Weed inside, then walk back south andeast to re