The
Overview:
This gameplay is almost perfect. Smooth
character renders, you wouldn't want to
be creating your own towns on a gameplay
system like Orphens. The first time you
get to control it (Theres about a 20
minute intro if you choose not to skip
it) is when you have to go to the mayors
about what happened and what you can do.
The mayor informs you on the Dark Genie ,
and how he wiped out the town , and the
town paticals got wiped out all over the
duengoun. Its your job to go into the
duegons (First one being Divine Beast
Cave) and find all the parts you need.
The key to passing to the next level is
obtaining a key named the Drags quest.
THis is a key that grants you premission
to head on the next level, but of course
you still have to find all the parts to
recreate your town, and trust me, on the
first some levels, there are alot of
them. The Gameplay:
It's really hard to nail down the genre
of Dark Cloud or to explain to someone
exactly what type of game it is. The
reality of the whole thing is that Sony's
RPG is really a compilation of several
elements of many different games. The
game's creators, whether by chance or
direct design, have in effect stolen
elements from a lot of different great
titles from year's gone by and put them
together in a single game.
There's
definitely an influence from Nintendo's
Zelda franchise, as can be seen by the
game's main character, the lock-on
battles, and some of its dungeon and
artistic design. Players will also see
some of Vagrant Story here, as the game
relies heavily on the ability to find new
weapons to power-up and build according
to the desires of the gamer. The random
dungeon elements have been seen in hordes
of games before it like Diablo II and
countless other games. And while I can't
comment on it directly as I have
regretfully never played it, a lot of
people have related the world-building
elements in Dark Cloud to Act Raiser on
the Super NES.
Using all
of these elements, the creators of Dark
Cloud have successfully crafted a
highly-enjoyable and insanely addictive
role-playing experience that wouldn't
have been able to stand alone with just
its story, just its battle system, or any
single one of its gameplay elements. The
game works because each element aids in
the enjoyment of the other parts.
The player
is put in the role of young boy named
Toan who is chosen by the Fairy King (ha,
ha) to help revive the world after it had
been destroyed by the recently summoned
"Dark Genie" or "Black
Demon." You see, as the world was
being annihilated by the Genie, the Fairy
King managed to save buildings and people
by storing them in these magical spheres
called "atla." And it's Toan's
job to find these pieces to restore each
town he comes across using the magical
gem that he was given called the
"atlamillia."
To collect
the atla to put his own town and others
in the world back together, Toan must
journey into a variety of 15-plus level
dungeon featuring randomly generated
layouts and items. While one won't ever
confuse the battle engine or cave designs
in Dark Cloud to what you'll find in the
Zelda games, they serve a different
purpose here. The dungeons in the game
are best thought of as a simple means to
an end. You venture through these
dungeons to collect items, find the
pieces to rebuild the town, find new and
cool weapons and upgrade your characters
and their equipment.
Even
though this might not seem that fun to
some people, and understandably so, if
you're the type of gamer, like myself,
that likes to waste time in RPGs doing
things like leveling up like crazy or
managing your weapons in great detail
like in Vagrant Story, this can be a very
addictive aspect of the game. There's
also a nice mix of locales that you'll
come across in Dark Cloud beyond just the
first, almost stereotypical, dungeon.
Toan's adventures will bring him to
dungeons in environments like a
shipwreck, a desert palace, a forest, and
other out-of-this-world surroundings.
The battle
system seems like a direct rip of Ocarina
of Time, but a bit dumbed down for the
sake of simplicity. The lock-on targeting
system actually works amazingly well and
offers very few annoying camera angle or
control problems, but just doesn't have
much to it. In the early going, things
get mighty repetitive and monotonous
quickly, as battles with Toan are limited
to him dodging and swinging his sword,
but gets remedied a bit as you progress
through the adventure.
Once you
start making your way through the quest,
Toan begins to make friends (allies of
Toan that can be switched to at any time
in a dungeon once they're a part of your
team) that want to help restore the world
and destroy the Dark Genie. Each of these
different allies offers different skills
that come into play in the battles and
keep things fresh. There's a character
that is slower, yet offers some extra
power with his hammer-based weapons,
another casts spells, this cat-like girl
uses a slingshot and is the only one that
has the ability to jump over holes (not
realtime, but press button and she
jumps), and another uses a long-range
staff weapon and the last makes use of
these modern, gun-type weapons.
Additionally,
specific characters are needed to get
past certain parts of some levels and,
for boss encounters, it's actually
required for you to switch between two or
more characters to defeat it. Even though
all these different characters basically
gives you the same basic abilities of a
powered-up Link near the end of a Zelda
game, it works out well here in Dark
Cloud.
My only
real problem with the battles and the
whole weapon power-up and management
system that goes along with it is that
weapons can break and are immediately
lost when they do. Weapons also break
down much too quickly and one is often
required to repair weapons a half-dozen
or more times during a single level of a
dungeon. This can be painfully annoying
if you happen to break a weapon that
you've essentially spent the entire game
powering up.
Even
though this is your own fault, it doesn't
make it any less irritating when you
simple forget how close your weapon is to
breaking and unleash a combo on an enemy
that breaks the weapon on the final hit.
The weapon, the items you've placed on
it, and all of your work just instantly
disappears and you're back to ground zero
with another weapon. This happened to me
about 75% through the game and almost
infuriated me to the point of quitting
right then and there (my last save was
about an hour prior to this, so just
resetting wasn't an option to me). It's
something that can be managed by keeping
a good eye on the weapon hit point meter
and saving often, but the game would be
better suited if a completely damaged
weapon just stopped doing damage instead
of completely disappearing into thin air.
There's
also a special dual mode, which happens
only a handful of times throughout the
game in either one-on-one battles or cut
scenes, that is a odd mix of Dragon's
Lair and Parappa the Rapper. When one of
these starts, the player must accurately
time the button and or directional pad
movement to coincide with what's being
shown on screen. If successful, Toan
makes it past the event -- either killing
the enemy or getting past the danger --
and if not, the player must simply try
again.
What's
more, even if you don't like straight
dungeon hacks, Dark Cloud might still be
a game worth checking into. The dungeon
crawl elements are broken up really
nicely, as after each and every level in
a dungeon you can go back to the town and
use the items and pieces that you have
collected to build the town and further
along the storyline of the game.
The town
building aspect is quite as robust as I
would've liked, but it still gives you a
lot of freedom to place houses where you
wish. The general order that you get the
stuff seems somewhat linear and with each
house you basically follow the same
routine -- fill pieces that you can, talk
to the person in the house to find out
what other parts need to be filled, then
fill those in -- but there's still a
sense of creation and freedom. The
inhabitants will also give you
suggestions on where they want to live,
such as next to a body of water or near a
specific person, but you're not required
to listen to them, even though it's in
your best interest to follow their
wishes.
And just
as the dungeon crawl elements benefit you
by giving you stuff for the world
building aspect, putting together these
towns reward you by giving you more of
the story and even some special items in
some cases. As you complete each
particular house, an Event will be
triggered that enables you to walk into
the house in question and get a little
in-game cut-scene that'll open up more of
the story to you. And whilst, the story
isn't comparable to what you'll get in an
epic like Final Fantasy or Chrono Cross,
it does become much more than just an
excuse for the world-building elements,
which it seems like in just the
beginning.
You're not
getting some brilliantly written
masterful tale here, but the story is
good enough to keep you wanting to find
out more, and that's really what's most
important in a game of this kind. The
dialog is a bit dry on the whole, but
elements such as the Pumpkin Panty
Fortune Telling and the occasional modern
humor will surely make you chuckle.
Dark Cloud
is also a very long adventure. If you're
looking to blast through it and not worry
about all the extra stuff, it's
conceivable that you'll be able to finish
it in around 30 hours on the game clock.
But, if you're that type of gamer, then
you'll probably not enjoy playing this
game in the first place. If you like
collecting items and weapons and
tinkering with the building of the
different towns and want to play through
every inch of the game, including the
extra levels that have been added by SCEA
for the game's American release.
Sound:
The sound was amazing. Between hearing
the water run, or the roasters that wake
you up in the mourning, the sound is
perfect, and I wouldn't have it any other
way.
Characters:
Toan, the hero, is a very non-talkitive
young man. Like Chrono, he never says
anything. The people are you are quite
the quiet type also, as some of people he
rebuilds the towns for are quiet. Overall
I don't think this would stop you from
buying the game, as it will eventually be
a classic.
Review by
: The Neo Midgar
|